Search found 412 matches
- September 11th, 2011, 1:56 pm
- Forum: General Discussion
- Topic: Game Day Sunday 21st 4pm eastern
- Replies: 139
- Views: 78593
Re: Game Day Sunday 21st 4pm eastern
Official start in 4 mins, gogogogo
- September 11th, 2011, 10:40 am
- Forum: General Discussion
- Topic: Game Day Sunday 21st 4pm eastern
- Replies: 139
- Views: 78593
Re: Game Day Sunday 21st 4pm eastern
Once again this is today, for those of you that have joined yourself to the EotA steam group you should hopefully receive a notification about the gameday. See you all there.
- September 10th, 2011, 9:39 pm
- Forum: Suggestions
- Topic: Zooming
- Replies: 8
- Views: 8566
Re: Zooming
collision affects balance significantly especially in an AoS, its not something to enter into lightly
- September 10th, 2011, 8:10 am
- Forum: General Discussion
- Topic: Game Day Sunday 21st 4pm eastern
- Replies: 139
- Views: 78593
Re: Game Day Sunday 21st 4pm eastern
Today is Saturday, not Sunday, and we always meet in channel Clan EotA for games.
- September 9th, 2011, 9:33 pm
- Forum: Bug Reports
- Topic: Fatal Errors
- Replies: 16
- Views: 18298
Re: Fatal Errors
Crit Error on Candleburg ( I hate that place) This application has encountered a critical error: FATAL ERROR! Program: c:\program files (x86)\warcraft iii\war3.exe Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:6F4790C1 The instruction at '0x6F4790C1' referenced memory at '0x0000000C'. The memory ...
- September 9th, 2011, 5:59 pm
- Forum: Bug Reports
- Topic: Fatal Errors
- Replies: 16
- Views: 18298
Fatal Errors
here's the replay from reborn fatal erroring
- September 9th, 2011, 1:53 pm
- Forum: General Discussion
- Topic: First EotA Games
- Replies: 22
- Views: 15061
Re: First EotA Games
the command -o pings the location of all obelisks and even color coordinates them based on control, while not being readily apparent to new players it is again located in the hints that appear periodically in the game.
- September 9th, 2011, 1:48 pm
- Forum: General Discussion
- Topic: First EotA Games
- Replies: 22
- Views: 15061
Re: First EotA Games
Monoliths?
- September 9th, 2011, 1:08 pm
- Forum: General Discussion
- Topic: First EotA Games
- Replies: 22
- Views: 15061
Re: First EotA Games
It is in the hints that observant people read during the course of the game, and there's the whole oh my mana is going up when I pass by this building after respawning!
- September 9th, 2011, 8:43 am
- Forum: Video & Computer Games
- Topic: Saga of Ryzom
- Replies: 1
- Views: 4446
Saga of Ryzom
Was wondering who else has played this in the past or still does. Quite a fun game even though its even older than WoW with a crafting system infinitely better imo. The experience in general is a pretty good combination of scenery/story/ and free gameplay.
- September 8th, 2011, 12:29 pm
- Forum: Suggestions
- Topic: Hero Idea - The Wrath Lord
- Replies: 13
- Views: 9030
Re: Hero Idea - The Wrath Lord
updated Weapons of wrath, no longer a random buff but now a active choice of which weapon to use.
- September 8th, 2011, 7:39 am
- Forum: Suggestions
- Topic: Hero Suggestion: Revenant
- Replies: 4
- Views: 6370
Re: Hero Suggestion: Revenant
His bio for the hero explained why he's on the Fel Orc side. Anyways here's my review Spirit Lance - a Long range nuke with magic armor reduction: there is no magic armor per-say in warcraft 3 although there are things that can give you magic damage reduction so I'm sure that the opposite can be app...
- September 7th, 2011, 9:35 pm
- Forum: Suggestions
- Topic: Hero Idea - The Wrath Lord
- Replies: 13
- Views: 9030
Re: Hero Idea - The Wrath Lord
Reworked Wrathful Wounds (thanks reborn). Hopefully its not quite as crappy now.
- September 7th, 2011, 2:00 pm
- Forum: Suggestions
- Topic: Hero Idea - The Wrath Lord
- Replies: 13
- Views: 9030
Re: Hero Idea - The Wrath Lord
595 kb with textures
- September 7th, 2011, 11:50 am
- Forum: Video & Computer Games
- Topic: Different EotA 2 possibility, maybe...?
- Replies: 6
- Views: 6981
Re: Different EotA 2 possibility, maybe...?
Guarantee making skills though would be as hard or harder than for sc2, unless they actually pull out something reasonable this time.
- September 7th, 2011, 9:19 am
- Forum: Suggestions
- Topic: Hero Idea - The Wrath Lord
- Replies: 13
- Views: 9030
Re: Hero Idea - The Wrath Lord
A couple screenshots as pictures
Binni with his sword Rage Binni with his hammer Spite PS: Armor comes in 4 colors: Red, Black, Green, and Blue!
Binni with his sword Rage Binni with his hammer Spite PS: Armor comes in 4 colors: Red, Black, Green, and Blue!
- September 7th, 2011, 8:30 am
- Forum: Suggestions
- Topic: Hero Idea - The Wrath Lord
- Replies: 13
- Views: 9030
Re: Hero Idea - The Wrath Lord
Bump finished with skills... just need talents. Feedback is highly desired.
- September 6th, 2011, 10:10 pm
- Forum: Suggestions
- Topic: Hero Idea - The Wrath Lord
- Replies: 13
- Views: 9030
Hero Idea - The Wrath Lord
Binidkh Legion The Wrath Lord Bio: Bini was always mad about something. He was mad about not being the biggest demon. He was mad about not being the strongest demon. He was even mad about not being the most intelligent demon. But mostly he was just mad, and thats what Deinnov saw as useful. Chances...
- September 6th, 2011, 8:42 pm
- Forum: General Discussion
- Topic: The Behemoth
- Replies: 27
- Views: 18292
Re: The Behemoth
Actually I double checked and its just that, an AoE effect, they are stationary and deal immolation type damage around them
- September 6th, 2011, 8:14 pm
- Forum: General Discussion
- Topic: The Behemoth
- Replies: 27
- Views: 18292
Re: The Behemoth
The radius is necessary because it normal effect is AoE and a very small one where aiming is important.
- September 6th, 2011, 7:56 pm
- Forum: General Discussion
- Topic: The Behemoth
- Replies: 27
- Views: 18292
Re: The Behemoth
In c2 he received a rework on Maw of Death, nerfs to high level miasma flies, and a reduction on the break range on anchor making it easier to escape. Anchor itself isn't hard to deal with because it dies to 1 charge of a dispel wand and can be meleed to death quite quickly at higher levels, also if...
- September 6th, 2011, 11:26 am
- Forum: General Discussion
- Topic: If map size were no restriction....
- Replies: 4
- Views: 4199
Re: If map size were no restriction....
well in this case I got fooled by the eye candy, the model looks good but its missing the all important spell animations because its using the old vanilla pit lord (Mannoroth) as its base.
- September 6th, 2011, 7:38 am
- Forum: General Discussion
- Topic: If map size were no restriction....
- Replies: 4
- Views: 4199
Re: If map size were no restriction....
Well we never know how high the map will go with awesome content alone, and I think most will agree awesome content > some special models.
- September 5th, 2011, 10:38 pm
- Forum: General Discussion
- Topic: If map size were no restriction....
- Replies: 4
- Views: 4199
If map size were no restriction....
This is how Glacial Tyrant could look http://xgm.ru/p/wc3/3942
- September 5th, 2011, 8:54 pm
- Forum: Suggestions
- Topic: Arachnus King of Spiders
- Replies: 101
- Views: 73738
Re: Arachnus King of Spiders
thinking about making a test map for this hero as a proof of concept, bump for even more ideas!