Search found 978 matches
- July 11th, 2009, 11:30 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11823
Re: [Fel Orcs] Karanuus--Chaos Golem
It's a no CD effect, basically, everytime you click the icon, it adds armor, takes away str, vice versa. It could become imbalanced, but I really don't think people are gonna want 150 armor and 500 HP. I may put a cap on it though...
- July 11th, 2009, 10:46 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11823
Re: [Fel Orcs] Karanuus--Chaos Golem
Well, the author is rarely the best judge of his work, lol. No no, I really appreciate your imput, but I was wondering if you could a little more specific? I realize with his high str, stuns, hardened skin whatnot, he's powerful, but he's intended to be that way. I'll look into him further. Other th...
- July 11th, 2009, 9:34 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11823
[Fel Orcs] Karanuus--Chaos Golem
Karanuus Chaos Golem Model: Golem with green chaos graphic (or similar) Stats Str 22 @ 2.5 Agi 12 @ 1.2 Int 12 @ 1.2 Armor 3 Attack 67-75 Story One of the powerful golems native to the Outlands, Karanuus witnessed much of the destruction dealt by the hands of the Orcs. He joined the horde in order ...
- July 11th, 2009, 4:53 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13033
Re: Hero Idea: Siege caster
Well, I really didn't figure out all the numbers, but with 200 int (not that uncommon) and lvl 6, it's not out of the question. Curious, are you fairly new to EotA? If so, check out the hero Gravel, he's got an armor reduction spell that around 25 at six. I know alot of people don't like it, but I m...
- July 11th, 2009, 4:45 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13033
Re: Hero Idea: Siege caster
Well, not nessesarily, maybe to cut the rather harsh effects of that spell, your talking like what, -50 armor? That's a bit heavy imo. The point was to add a difference twist on it. It's your hero, do what you like, if you think Wicked Eye needs to go, then go for it.
- July 11th, 2009, 4:39 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13033
Re: Hero Idea: Siege caster
Hmm, well it may be a little high, and too, after a certain amount it's rather pointless unless your talking against heroes. Maybe ad some other effect? How about this: Golem Corruption? Gives an x percent chance for a unit within the AoE to become petrified, rendering it useless for y seconds. Shou...
- July 11th, 2009, 4:34 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13033
Re: Hero Idea: Siege caster
Oh, well how much armor are we talking about lost then?
And matt, you don't have to keep reposting the suggestion each time you edit it, I don't mind, but the trolls around here are merceless. Just a warning man.
And matt, you don't have to keep reposting the suggestion each time you edit it, I don't mind, but the trolls around here are merceless. Just a warning man.
- July 11th, 2009, 4:30 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13033
Re: Hero Idea: Siege caster
Wait, which ability takes away armor? I checked but didn't see anything. Think I may have missed something...
- July 11th, 2009, 3:25 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13033
Re: Hero Idea: Siege caster
he should make his skills unique Ok, let's discuss unique shall we: Cure Wounds/Close Wounds/Rapid Healing Mortal Strike/Demoralizing Blow/Shred/Lunge/etc... Tangle Weed/Grasping Treant/Entangling Seed Point made. This is NOT by any means to degrade Yak or EotA, but what I am trying to get across i...
- July 11th, 2009, 8:04 am
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13033
Re: Hero Idea: Siege caster
What if you had the rocks turn into golems or something? With Choas dmg and spell immunity? That would go nicely with the fel orc theme and be uber cool at the same time. Just a thought.
@ Dekar: Have you ever submitted a hero idea? Becuase I'd love to see what you classify as good.
@ Dekar: Have you ever submitted a hero idea? Becuase I'd love to see what you classify as good.
- July 10th, 2009, 11:14 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13033
Re: Hero Idea: Siege caster
Well I got that much, but thank you.
I guess I mean't to say....what's the point?
I guess I mean't to say....what's the point?
- July 10th, 2009, 11:09 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13033
Re: Hero Idea: Siege caster
Meteor Distress is awesome, a great anti-push ability. Ramming Cage is awesome. But be careful when implementing stuns on heroes, could easily become OP due to the fact that this hero seems to deal alot of dmg. Innate...meh, it's ok, maybe a tad too simple. Scourage the ground is good, kinda like li...
- July 10th, 2009, 11:00 pm
- Forum: Suggestions
- Topic: Tormented Ogre Magi
- Replies: 4
- Views: 3255
Re: Tormented Ogre Magi
Ditto what Matt said.
- July 10th, 2009, 9:26 pm
- Forum: Next Version
- Topic: EotA for Heroes of Newerth?
- Replies: 11
- Views: 4316
Re: EotA for Heroes of Newerth?
I dunno, the graphics, gamestyle, overall appearence seemed pretty convincing to me.
Just my 2 cents.
Just my 2 cents.
- July 10th, 2009, 8:25 pm
- Forum: Off Topic
- Topic: To allow, or not to allow.....the question about gay rights.
- Replies: 179
- Views: 56905
Re: To allow, or not to allow.....the question about gay rights.
Because straight people are dumb shits too. Marriage is, in religion, to legalize producing offspring in the eyes of god (gays can't do that.) In terms of sex, it really has two main purposes, the first being what Coke put. The second is basically for enjoyment/pleasure. I'll be willing to bet gay ...
- July 10th, 2009, 8:19 pm
- Forum: Next Version
- Topic: EotA for Heroes of Newerth?
- Replies: 11
- Views: 4316
Re: EotA for Heroes of Newerth?
Only way better.It does look just like WC3.
Now if only EotA could look like that...
- July 10th, 2009, 8:15 pm
- Forum: Suggestions
- Topic: Design a Murloc
- Replies: 50
- Views: 29276
Re: Design a Murloc
supposedly
I wouldn't say you were too late, it's too good not to implement!mostly made
- July 10th, 2009, 8:12 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18102
Re: Rings
Like the int robe, skill orb, knight's armor, and agi gloves aren't specific stat increases?Rings are designed for people who want specific stat increases,
* sorry, double post
- July 10th, 2009, 8:08 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18102
Re: Rings
I don't think this is necessary. Rings are a last resort item for specific stat focusers. Most heroes should and will be satisfied with armor/orbs but if they really want that stat above and beyond the ordinary then they should be ready to pay for it. I think you completely missed what I posted. Re...
- July 10th, 2009, 5:27 pm
- Forum: Balance
- Topic: Flying heroes
- Replies: 17
- Views: 8124
Re: Flying heroes
I didn't derail it. The topic was on flying heroes. He's a flying hero :shock: And this is really what started to "derail": Neither harpy nor garg are weak. The only thing they should be immune to is AoO and mines. This makes little sense. And wth only these? If you're going to agrue that,...
- July 10th, 2009, 5:04 pm
- Forum: Balance
- Topic: Flying heroes
- Replies: 17
- Views: 8124
Re: Flying heroes
Tera Smah will hit for 500, if your lucky and stack stength. His ult, athough powerful, is channeling, same with harp. Too, her blade rain is pretty wimpy without many points into it or INt, unlike alot of other AoE nukes. I didn't say the heroes were weak, I said that certain skills they have are w...
- July 10th, 2009, 4:15 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18102
Rings
Rings, as most of you know, really aren't worth it in terms of bang-for-your-buck. With the typical knight's+ health orb or int robes + mana orb setup, they just don't stand a chance. Yes, they are stackable, but that is rather petty in comparison. So, I think some sort of reward or bonus ought to b...
- July 10th, 2009, 3:24 pm
- Forum: Suggestions
- Topic: Design a Murloc
- Replies: 50
- Views: 29276
Re: Design a Murloc
http://forums.dota-allstars.com/index.php?showtopic=77447 There's a link to an old hero I designed for use with DotA. Someone made a demo map for it. The hero is made for use with crows, but I think murlocs can be substituted. Theme can be some sort of murloc hive/brood commander/carrier or whateve...
- July 10th, 2009, 3:12 pm
- Forum: Balance
- Topic: Flying heroes
- Replies: 17
- Views: 8124
Re: Flying heroes
I don't consider garg to be that OP though.
- July 10th, 2009, 2:49 pm
- Forum: Suggestions
- Topic: Hero Idea: Hellion
- Replies: 8
- Views: 4555
Re: Hero Idea: Hellion
Disadvantages: *Another really complicated hero to code (I'll do it for you if you have jasshelper ) *Another really complicated hero for newbies to WANT to try. *Will take a lot of balancing. haha, you can say that again! My thoughts... Very unique idea, I'd say run with it. However, as you stated...