Search found 156 matches
- January 4th, 2015, 7:09 pm
- Forum: Bug Reports
- Topic: Moving Buildings
- Replies: 2
- Views: 9111
- December 30th, 2014, 6:23 am
- Forum: Bug Reports
- Topic: Moving Buildings
- Replies: 2
- Views: 9111
Re: Moving Buildings
I managed to record it, for everyone to see on the youtube when I upload the video sometime during this week. When you mentioned it during the game I was "WTF is he saying!?" but after re-watching the part where we siege their mid base, glacial tyrant can be seen attack-tossing around one ...
- December 29th, 2014, 4:30 pm
- Forum: General Discussion
- Topic: How to play EotA from unofficial servers
- Replies: 2
- Views: 5158
Re: How to play EotA from unofficial servers
For those who connect from eurobattle.net I'll be on channel EotA, using the nick Df1-Jouven If you need my attention whisper me something so the gproxy++ does a sound, because except when we are doing scheduled games I don't pay attention to the gproxy++. PD: Yeah I didn't realize, until now, I can...
- December 27th, 2014, 2:06 pm
- Forum: General Discussion
- Topic: Work Interference
- Replies: 8
- Views: 7079
Re: Work Interference
I'll be late for tonight games, expect me around 23:00 ~~ 00:00 (UTC+1)
- September 21st, 2014, 11:27 am
- Forum: General Discussion
- Topic: bnet official servers not working?
- Replies: 2
- Views: 5030
Re: bnet official servers not working?
I think? this has to do with yesterday night last game "everyone is getting bnet dced" (for those of us having mutual friends in bnet). http://us.battle.net/en/forum/topic/14525182519 Seems it's been happening for some days, and only on useast =S Let's see what happens tonight, I'll be on ...
- September 16th, 2014, 9:33 am
- Forum: General Discussion
- Topic: Earlier Game Time
- Replies: 2
- Views: 4158
Re: Earlier Game Time
It doesn't matter to me, but I'll need to do a 30-40 min break to prepare-cook food and eat it. I currently do this just before the scheduled time. Since the discovery of the gproxy++ client I'm "always on", I leave it on in the background but I might not pay attention to it, so if you nee...
- September 11th, 2014, 1:37 pm
- Forum: Balance
- Topic: General Balance Discussion
- Replies: 6
- Views: 6402
Re: Need feedback on balancing Str heroes vs the rest
I suppose it works. But behind that problem there is the hero scaling through the game. And then there is the hero talents scaling, which add another layer of scaling and isn't directly related to the hero scaling through the game, but I'll skip it's discussion in this post. What do we have? Heroes ...
- September 7th, 2014, 5:42 am
- Forum: General Discussion
- Topic: gproxy++ guide
- Replies: 1
- Views: 3813
Re: gproxy++ guide
http://code.google.com/p/gproxy-ghostgraz/
A better version with more stuff.
PD: I don't use the additional ghostgraz user / password fields and it works alright.
A better version with more stuff.
PD: I don't use the additional ghostgraz user / password fields and it works alright.
- August 29th, 2014, 9:32 am
- Forum: Bug Reports
- Topic: Bugs, Typos & Lack-of-descriptions = The 'Please-Fix' Thread
- Replies: 10
- Views: 10460
Re: Bugs, Typos & Lack-of-descriptions = The 'Please-Fix' Th
Sorry to hijack the thread, but I'm with Setokaiva in this subject, I want to show that I support his cause. Even for me, EotA makes me guess quite often e.g: lots of skill ranges, durations and CDs. I know comparisons are odious but ROW skill tool tips do it really well IMO and I haven't seen anyon...
- August 29th, 2014, 9:16 am
- Forum: Next Version
- Topic: EotA: Twilight 1.17b2 Download
- Replies: 5
- Views: 6203
Re: EotA: Twilight 1.17b2 Download
Doing some "tooltip checking"/"information checking" I realized the quests(f9) information, about the objectives of the selected map, doesn't load after the map loads the bases and heroes. Checking the latest versions this happens since 1.17b version. If you haven't already done ...
- August 23rd, 2014, 12:59 pm
- Forum: General Discussion
- Topic: gproxy++ guide
- Replies: 1
- Views: 3813
gproxy++ guide
In my endless efforts to improve the EotA experience I discovered that the ghotbot++ has a feature called gproxy++, gproxy++ allows clients using the gproxy++ "program" to reconnect to the game if they get dced *looks at wm*. Guide: http://entwiki.net/index.php?title=EntGaming:GProxyVarloc...
- August 21st, 2014, 5:34 pm
- Forum: Balance
- Topic: General Balance Discussion
- Replies: 6
- Views: 6402
Re: Number Changes Suggestion
You are right they aren't deathblows, my mistake, I got them swapped with the ones that are. So not only they don't hit air, they also don't have "deathblow effect". Well at least we agree in that the skills should hit air. so the only other choice is to balance the fliers. The problem I'm...
- August 21st, 2014, 7:20 am
- Forum: Balance
- Topic: General Balance Discussion
- Replies: 6
- Views: 6402
Re: Number Changes Suggestion
Are you thinking of a particular deathblow when you mention that? Most of the remaining spells that can't hit fliers are mostly like that because it doesn't make "sense" with the ability. Every deathblow skill that still doesn't hit air, like Sorrow Liege one, bp chasten... The only reaso...
- August 20th, 2014, 11:29 am
- Forum: Balance
- Topic: General Balance Discussion
- Replies: 6
- Views: 6402
General Balance Discussion
I think it has been said many times before, but not here:watermelon wrote:Moving posts to this thread since they don't really fit in their respective threads.
Feel free to discuss general balance concerns/complaints/suggestions here.
Jou's original post follows:
Make all the deathblows able to hit air.
- August 17th, 2014, 5:03 am
- Forum: Next Version
- Topic: EotA: Twilight 1.17 Download
- Replies: 12
- Views: 11742
Re: EotA: Twilight 1.17 Download
CS's dominant blow that does that circle of lightning, the int variation I think, change the graphic or tone it down because it lags, A LOT. Yesterday we did a Stormwail game that lasted about 1h 30min, then it crashed, one of us was using CS and casting it quite often making the game lag A LOT even...
- August 3rd, 2014, 12:47 pm
- Forum: Balance
- Topic: Macro balance, AKA make the other maps more like storm-gloom
- Replies: 4
- Views: 5339
Re: Macro balance, AKA make the other maps more like storm-g
Scheba's post has reminded me of something, if you do well in the core gaining mechanic in gloom/storm you'll probably win the game even if the other team heroes are a few levels above or are ahead on hero kills, be it by building lots of cores or getting the artifact, the same doesn't happen in VF ...
- August 2nd, 2014, 9:34 am
- Forum: Balance
- Topic: Macro balance, AKA make the other maps more like storm-gloom
- Replies: 4
- Views: 5339
Re: Macro balance, AKA make the other maps more like storm-g
Well I play EotA because of the mechanics, if else I would be playing lol or dota2. I don't mind pvp to certain degree but I prefer the portion of EotA where the winning mechanics aren't pvp related. This post is in essence is about that, to me Kedge and VF are too much pvp centered compared to gloo...
- August 1st, 2014, 4:25 pm
- Forum: Balance
- Topic: Macro balance, AKA make the other maps more like storm-gloom
- Replies: 4
- Views: 5339
Macro balance, AKA make the other maps more like storm-gloom
What I mean with this statement is that the rest of the maps: kedge's landing, Candleburg (maybe candleburg should be an exception in this post) and verdant Falls, the core gaining mechanic is too pvp or "only one gets the prize" centered, or that the map itself is too pvp centered and the...
- August 1st, 2014, 1:09 pm
- Forum: General Discussion
- Topic: How to play EotA from unofficial servers
- Replies: 2
- Views: 5158
How to play EotA from unofficial servers
What follows is a small detailed "how to" play from eurobattle.net, you can join the bot games from there. To play on this server you need war 3 roc + tft, the keys required for the installation of both can be generated. The eurobattle.net server uses the last version of the war3 (roc and ...
- July 23rd, 2014, 10:23 am
- Forum: Recruitment
- Topic: application for Northrend
- Replies: 3
- Views: 13038
Re: application for Northrend
I don't know if the clan stills exists on northrend, the European server, I think it doesn't. Your best bet is to join the steam group and try to contact me or just wait for the weekend schedule and show up on the useast server clan channel. You can open the slots using .open #slotnumber, without an...
- July 20th, 2014, 2:35 pm
- Forum: Balance
- Topic: Number Changes Suggestion
- Replies: 7
- Views: 6862
Re: Number Changes Suggestion
Edited my first post, after some thinking maw spit might not become so weak after an AoE reduction. I think AM ghosts with talent can trigger even more ghosts, eg initial skill ghosts hit --> triggers a talent ghost which when hits can trigger even more ghosts... Extra credit: Garg's Stonegaze worki...
- July 13th, 2014, 5:51 am
- Forum: Balance
- Topic: Number Changes Suggestion
- Replies: 7
- Views: 6862
Re: Number Changes Suggestion
I agree with most the points except: Ult - Increase cooldown by 50%. ^^TBH I wouldn't mind but its so easy to interrupt and its one those skills, like stormweaver's ultimate, prone to fuck ups. I haven't seen people doing that well using it. His auto-attack is ridiculous with certain items. Mass Hea...
- July 4th, 2014, 4:55 pm
- Forum: General Discussion
- Topic: Woa
- Replies: 3
- Views: 4880
Re: Woa
^^TacoTerrorist wrote:STORM EARTH AND FIRE, HEED MY CALL
Every time it happens in EotA CTRL+S x2 fixes it
https://www.youtube.com/watch?v=-kfr3602ANI
- June 28th, 2014, 1:02 pm
- Forum: General Discussion
- Topic: bnet official servers not working?
- Replies: 2
- Views: 5030
bnet official servers not working?
The servers are acting "funny" again, right now I'm unable to connect to useast with the warcraft 3 tft client and the bot says he has dced from useast and uswest. Can someone from the US provide some feedback please. If I can't connect when the scheduled time happens I'll be on steam/the ...
- June 22nd, 2014, 5:56 pm
- Forum: The Bots
- Topic: New bot EotaJou
- Replies: 11
- Views: 21144
Re: New bot EotaJou
After tonight's problem, we couldn't join the bot games when we were going to make our second game of the night, I decided to find a way so we don't need to depend on bnet official servers, because the bot couldn't connect to useast when I restarted it trying to fix the problem. After some researchi...