Search found 141 matches
- July 9th, 2009, 5:52 pm
- Forum: Bug Reports
- Topic: Encouragement and Mass haste can't coexist
- Replies: 19
- Views: 7687
Re: Encouragement and Mass haste can't coexist
Mass regen also wont stack with heart of the mountain
- July 7th, 2009, 10:16 pm
- Forum: Bug Reports
- Topic: 1.12c4 Bug Reports
- Replies: 53
- Views: 20956
Re: 1.12c4 Bug Reports
Retreat function on command towers no longer works.
- July 7th, 2009, 11:30 am
- Forum: Bug Reports
- Topic: 1.12c4 Bug Reports
- Replies: 53
- Views: 20956
Re: 1.12c4 Bug Reports
Vamp's Betrayal ult can set lockstep units to attack friendly buildings (generators) and if its done to an AI hero they cant tell him to stop so the end result is a footman or something belonging to an ai hero team mate hacking your generators to death and you cant stop them. Also dryad's reverse ma...
- June 30th, 2009, 9:43 pm
- Forum: Balance
- Topic: New Obelisk Locations
- Replies: 23
- Views: 10306
Re: New Obelisk Locations
I haven't really done much with them. Sure i've killed/taken them a few times but really not much more often than I did in their previous locations. A lot of times you can go whole games without them changing hands. That said, the race to place is p dumb. Maybe you could make the obs closer to your ...
- June 30th, 2009, 9:35 pm
- Forum: Balance
- Topic: Yet another talent balance thread
- Replies: 11
- Views: 4862
Re: Yet another talent balance thread
The damage share talent for AA with her fam (soul bind?) is fairly expensive for how good it is. Even if it was just straight unconditional 21% damage reduction without it even transferring it might still be worth it to just sell the crystal and spend it on items that do that better. Oh and for all ...
- June 30th, 2009, 2:24 pm
- Forum: Balance
- Topic: Yet another talent balance thread
- Replies: 11
- Views: 4862
Re: Yet another talent balance thread
Fenris's dire howl talent is terrible and useless and ridiculously so for the price. I've mentioned this before but at least its written here now.
- June 21st, 2009, 4:04 pm
- Forum: Bug Reports
- Topic: 1.12c4 Bug Reports
- Replies: 53
- Views: 20956
Re: 1.12c4 Bug Reports
Crash log from playing infi on kedge. Seemed like it crashed when I activated some mines but who knows. Only one who crashed.
- June 17th, 2009, 11:21 pm
- Forum: Bug Reports
- Topic: 1.12c4 Bug Reports
- Replies: 53
- Views: 20956
Re: 1.12c4 Bug Reports
Swoop is doing like zero damage. Im going to assume this is a bug? It is quite ridiculous. 200 damage at level 4 from max range? Sirs...
- June 16th, 2009, 3:49 pm
- Forum: Balance
- Topic: Fix Towers
- Replies: 45
- Views: 18753
Re: Fix Towers
Played against some pubbies who used this earlier. It was actually going rather well for them, they had siege gens and took our mid base and built it up and everything. About 5 SEFs later though we had won. They built towers like everywhere. I think there was at least one extra tower in each base an...
- June 15th, 2009, 7:29 pm
- Forum: Balance
- Topic: Fix Towers
- Replies: 45
- Views: 18753
Re: Fix Towers
There are a number of viable counters to this strategy, although certainly sludges and termite jars are not chief among them.
Its not really the towers' fault, rather than that this is an easy way to sort of act as a team which unless countered by a similar strategy is rather powerful.
Its not really the towers' fault, rather than that this is an easy way to sort of act as a team which unless countered by a similar strategy is rather powerful.
- June 14th, 2009, 1:04 am
- Forum: Off Topic
- Topic: EotA Wars has risen from the grave!
- Replies: 11
- Views: 4467
Re: EotA Wars has risen from the grave!
Yess. Space pirate. Knew I could count on you.
ohhh necropost. that explains why im on there.
ohhh necropost. that explains why im on there.
Re: EotA-HB
That is pretty badass
- March 19th, 2009, 4:53 pm
- Forum: Suggestions
- Topic: Design a Murloc
- Replies: 50
- Views: 29322
Re: Design a Murloc
Well ill give it a shot Innate: Reed Lurker Invisibility for 120 seconds at 90% movement rate. If he breaks invis by casting a spell, then nearby units are startled and suffer a chance of some minor debuff like short fear or stun. Maybe 50% chance for a 1 second fear per second for five seconds. Mut...
- March 10th, 2009, 8:21 pm
- Forum: Suggestions
- Topic: New game mode idea
- Replies: 8
- Views: 3669
Re: New game mode idea
Would need a couple less players to have more AI factions.
- March 7th, 2009, 8:56 am
- Forum: Recruitment
- Topic: I want in to Clan EotA!
- Replies: 7
- Views: 5614
Re: I want in to Clan EotA!
clan eota is the best!
[Reaper] Post edited per request of offended user.
[Reaper] Post edited per request of offended user.
- March 5th, 2009, 5:26 pm
- Forum: Balance
- Topic: Energy & Generators
- Replies: 12
- Views: 4504
Re: Energy & Generators
Actually with the decreased cost, I am pretty happy with generators. Although you are right that I very rarely switch the type of generator unless I was waiting for the generator I really wanted to be unlocked through time or if the lane it was on is defeated in the case of siege/moonwell(then I swi...
Re: EotA-HB
That is super cool~ I had plans of something similar but it involved having the bot take up one of the computer's slots but that would require making that slot switchable to human which could cause problems with idiots. Although obviously you could just require that player to enter a lengthy code th...
Re: Death
I've always felt that the walking contributes to them leaving on death; they dont want to walk back to their lane. An incomplete death is an interesting idea and given the complexity of EotA's combat triggers, could be done very well. The devil is in the details of course about the limitations and p...
- February 26th, 2009, 2:02 am
- Forum: Suggestions
- Topic: Point Mode
- Replies: 21
- Views: 8258
Re: Point Mode
The reason they correspond to things that lead to people winning already is so that by limiting the number of points you can just win earlier. Instead of killing all the bases you might kill one base, have a bunch of hero kills and maybe 50% obelisk control. Suppose this is enough points under your ...
- February 25th, 2009, 5:08 am
- Forum: Suggestions
- Topic: Point Mode
- Replies: 21
- Views: 8258
Re: Point Mode
I was thinking about the possibility of being able to decrease their points as well, specifically if you give them points for destroying one of your bases, you might then rebuild your base and lower their points again. It could really go either way, though. You are right about there able to be a var...
- February 24th, 2009, 9:00 pm
- Forum: Suggestions
- Topic: Point Mode
- Replies: 21
- Views: 8258
Re: Point Mode
Disagreements about game length aside, hoarding gold(?) and crushing pubbies does not appeal to me. Also, if you wanted, you could extend game length with this mode as well. Naturally, it would be optional. And of course there are other benefits than game length influence, as discussed. As Dekar sai...
- February 24th, 2009, 12:02 am
- Forum: Suggestions
- Topic: Point Mode
- Replies: 21
- Views: 8258
Re: Point Mode
I would really rather not include any changes with this other than point values, ie hero respawn times. The idea is to reflect what is already causing people to win, or to increase/decrease the value of things you can do to win. In this case if you feel that hero killing being worth points is too de...
- February 23rd, 2009, 6:06 pm
- Forum: Suggestions
- Topic: Point Mode
- Replies: 21
- Views: 8258
Point Mode
A mode to somewhat directly set the game length, simply put the first team to reach the point goal wins. Possible sources of points include: Destroying bases Building a base on a destroyed base (points lost if reclaimed by other team) Hero kills Obelisks/Control Gloomite Moon shards Barracks mana (b...
- January 28th, 2009, 4:17 pm
- Forum: Suggestions
- Topic: Too many of same item type overflow change
- Replies: 14
- Views: 5647
Too many of same item type overflow change
Simple change to (as per the title) what happens when you buy too many of the same item type. If it is exactly the same item, attempt to upgrade the item by one level with their funds. If it is a different item, possibly attempt to upgrade the first item anyway, or at least automatically sell the it...
Re: Balance
Okay to start, general creep movements. Now the top and bottom lanes lack a third, area tower. This makes them quite vulnerable to large pushes since after about 6 units, more and more units can attack with impunity. This is presumably because they lack an obelisk tower, so if the base dies its prob...