Search found 141 matches

by Elreth
July 9th, 2009, 5:52 pm
Forum: Bug Reports
Topic: Encouragement and Mass haste can't coexist
Replies: 19
Views: 7685

Re: Encouragement and Mass haste can't coexist

Mass regen also wont stack with heart of the mountain
by Elreth
July 7th, 2009, 10:16 pm
Forum: Bug Reports
Topic: 1.12c4 Bug Reports
Replies: 53
Views: 20955

Re: 1.12c4 Bug Reports

Retreat function on command towers no longer works.
by Elreth
July 7th, 2009, 11:30 am
Forum: Bug Reports
Topic: 1.12c4 Bug Reports
Replies: 53
Views: 20955

Re: 1.12c4 Bug Reports

Vamp's Betrayal ult can set lockstep units to attack friendly buildings (generators) and if its done to an AI hero they cant tell him to stop so the end result is a footman or something belonging to an ai hero team mate hacking your generators to death and you cant stop them. Also dryad's reverse ma...
by Elreth
June 30th, 2009, 9:43 pm
Forum: Balance
Topic: New Obelisk Locations
Replies: 23
Views: 10305

Re: New Obelisk Locations

I haven't really done much with them. Sure i've killed/taken them a few times but really not much more often than I did in their previous locations. A lot of times you can go whole games without them changing hands. That said, the race to place is p dumb. Maybe you could make the obs closer to your ...
by Elreth
June 30th, 2009, 9:35 pm
Forum: Balance
Topic: Yet another talent balance thread
Replies: 11
Views: 4861

Re: Yet another talent balance thread

The damage share talent for AA with her fam (soul bind?) is fairly expensive for how good it is. Even if it was just straight unconditional 21% damage reduction without it even transferring it might still be worth it to just sell the crystal and spend it on items that do that better. Oh and for all ...
by Elreth
June 30th, 2009, 2:24 pm
Forum: Balance
Topic: Yet another talent balance thread
Replies: 11
Views: 4861

Re: Yet another talent balance thread

Fenris's dire howl talent is terrible and useless and ridiculously so for the price. I've mentioned this before but at least its written here now.
by Elreth
June 21st, 2009, 4:04 pm
Forum: Bug Reports
Topic: 1.12c4 Bug Reports
Replies: 53
Views: 20955

Re: 1.12c4 Bug Reports

Crash log from playing infi on kedge. Seemed like it crashed when I activated some mines but who knows. Only one who crashed.
by Elreth
June 17th, 2009, 11:21 pm
Forum: Bug Reports
Topic: 1.12c4 Bug Reports
Replies: 53
Views: 20955

Re: 1.12c4 Bug Reports

Swoop is doing like zero damage. Im going to assume this is a bug? It is quite ridiculous. 200 damage at level 4 from max range? Sirs... :|
by Elreth
June 16th, 2009, 3:49 pm
Forum: Balance
Topic: Fix Towers
Replies: 45
Views: 18753

Re: Fix Towers

Played against some pubbies who used this earlier. It was actually going rather well for them, they had siege gens and took our mid base and built it up and everything. About 5 SEFs later though we had won. They built towers like everywhere. I think there was at least one extra tower in each base an...
by Elreth
June 15th, 2009, 7:29 pm
Forum: Balance
Topic: Fix Towers
Replies: 45
Views: 18753

Re: Fix Towers

There are a number of viable counters to this strategy, although certainly sludges and termite jars are not chief among them.

Its not really the towers' fault, rather than that this is an easy way to sort of act as a team which unless countered by a similar strategy is rather powerful.
by Elreth
June 14th, 2009, 1:04 am
Forum: Off Topic
Topic: EotA Wars has risen from the grave!
Replies: 11
Views: 4467

Re: EotA Wars has risen from the grave!

Yess. Space pirate. Knew I could count on you.

ohhh necropost. that explains why im on there.
by Elreth
March 24th, 2009, 4:28 pm
Forum: The Bots
Topic: EotA-HB
Replies: 51
Views: 34079

Re: EotA-HB

That is pretty badass
by Elreth
March 19th, 2009, 4:53 pm
Forum: Suggestions
Topic: Design a Murloc
Replies: 50
Views: 29322

Re: Design a Murloc

Well ill give it a shot Innate: Reed Lurker Invisibility for 120 seconds at 90% movement rate. If he breaks invis by casting a spell, then nearby units are startled and suffer a chance of some minor debuff like short fear or stun. Maybe 50% chance for a 1 second fear per second for five seconds. Mut...
by Elreth
March 10th, 2009, 8:21 pm
Forum: Suggestions
Topic: New game mode idea
Replies: 8
Views: 3669

Re: New game mode idea

Would need a couple less players to have more AI factions.
by Elreth
March 7th, 2009, 8:56 am
Forum: Recruitment
Topic: I want in to Clan EotA!
Replies: 7
Views: 5612

Re: I want in to Clan EotA!

clan eota is the best!

[Reaper] Post edited per request of offended user.
by Elreth
March 5th, 2009, 5:26 pm
Forum: Balance
Topic: Energy & Generators
Replies: 12
Views: 4504

Re: Energy & Generators

Actually with the decreased cost, I am pretty happy with generators. Although you are right that I very rarely switch the type of generator unless I was waiting for the generator I really wanted to be unlocked through time or if the lane it was on is defeated in the case of siege/moonwell(then I swi...
by Elreth
March 1st, 2009, 5:29 am
Forum: The Bots
Topic: EotA-HB
Replies: 51
Views: 34079

Re: EotA-HB

That is super cool~ I had plans of something similar but it involved having the bot take up one of the computer's slots but that would require making that slot switchable to human which could cause problems with idiots. Although obviously you could just require that player to enter a lengthy code th...
by Elreth
March 1st, 2009, 5:19 am
Forum: Balance
Topic: Death
Replies: 45
Views: 15204

Re: Death

I've always felt that the walking contributes to them leaving on death; they dont want to walk back to their lane. An incomplete death is an interesting idea and given the complexity of EotA's combat triggers, could be done very well. The devil is in the details of course about the limitations and p...
by Elreth
February 26th, 2009, 2:02 am
Forum: Suggestions
Topic: Point Mode
Replies: 21
Views: 8257

Re: Point Mode

The reason they correspond to things that lead to people winning already is so that by limiting the number of points you can just win earlier. Instead of killing all the bases you might kill one base, have a bunch of hero kills and maybe 50% obelisk control. Suppose this is enough points under your ...
by Elreth
February 25th, 2009, 5:08 am
Forum: Suggestions
Topic: Point Mode
Replies: 21
Views: 8257

Re: Point Mode

I was thinking about the possibility of being able to decrease their points as well, specifically if you give them points for destroying one of your bases, you might then rebuild your base and lower their points again. It could really go either way, though. You are right about there able to be a var...
by Elreth
February 24th, 2009, 9:00 pm
Forum: Suggestions
Topic: Point Mode
Replies: 21
Views: 8257

Re: Point Mode

Disagreements about game length aside, hoarding gold(?) and crushing pubbies does not appeal to me. Also, if you wanted, you could extend game length with this mode as well. Naturally, it would be optional. And of course there are other benefits than game length influence, as discussed. As Dekar sai...
by Elreth
February 24th, 2009, 12:02 am
Forum: Suggestions
Topic: Point Mode
Replies: 21
Views: 8257

Re: Point Mode

I would really rather not include any changes with this other than point values, ie hero respawn times. The idea is to reflect what is already causing people to win, or to increase/decrease the value of things you can do to win. In this case if you feel that hero killing being worth points is too de...
by Elreth
February 23rd, 2009, 6:06 pm
Forum: Suggestions
Topic: Point Mode
Replies: 21
Views: 8257

Point Mode

A mode to somewhat directly set the game length, simply put the first team to reach the point goal wins. Possible sources of points include: Destroying bases Building a base on a destroyed base (points lost if reclaimed by other team) Hero kills Obelisks/Control Gloomite Moon shards Barracks mana (b...
by Elreth
January 28th, 2009, 4:17 pm
Forum: Suggestions
Topic: Too many of same item type overflow change
Replies: 14
Views: 5647

Too many of same item type overflow change

Simple change to (as per the title) what happens when you buy too many of the same item type. If it is exactly the same item, attempt to upgrade the item by one level with their funds. If it is a different item, possibly attempt to upgrade the first item anyway, or at least automatically sell the it...
by Elreth
January 28th, 2009, 7:22 am
Forum: Balance
Topic: Balance
Replies: 20
Views: 7371

Re: Balance

Okay to start, general creep movements. Now the top and bottom lanes lack a third, area tower. This makes them quite vulnerable to large pushes since after about 6 units, more and more units can attack with impunity. This is presumably because they lack an obelisk tower, so if the base dies its prob...