Search found 299 matches
- June 26th, 2011, 1:26 pm
- Forum: Next Version
- Topic: Gloomreap Improvements
- Replies: 23
- Views: 9081
Re: Gloomreap Improvements
That could be cool, and you could highlight the recommended one for that region
- June 25th, 2011, 9:11 pm
- Forum: General Discussion
- Topic: Tidings!
- Replies: 19
- Views: 8606
Re: Tidings!
leeet yak
- June 25th, 2011, 8:51 pm
- Forum: General Discussion
- Topic: Tidings!
- Replies: 19
- Views: 8606
Re: Tidings!
If your action function doesn't need its own thread you can inline it into your condition function, fyi.
Basically:
If your action function doesn't use TriggerSleepAction(), you can change your condition function to:
if (conditions) then
actions
endif
return false
It's much more efficient this way.
Basically:
If your action function doesn't use TriggerSleepAction(), you can change your condition function to:
if (conditions) then
actions
endif
return false
It's much more efficient this way.
- June 25th, 2011, 6:17 pm
- Forum: Next Version
- Topic: Gloomreap Improvements
- Replies: 23
- Views: 9081
Re: Gloomreap Improvements
Is the new system different enough that you could make Gloomreap into obelisks? I know you tried like 3 different positions for them in the past but I feel like with new creep lanes it could be okay.
- June 25th, 2011, 6:01 pm
- Forum: Next Version
- Topic: Gloomreap Improvements
- Replies: 23
- Views: 9081
Re: Gloomreap Improvements
What if Kedge became obelisks only and Gloomreap started using the artifact ctf thing from Kedge?DarnYak wrote:That's what Kedge sort of was meant to be, but I think that shows it really needs to be 100% player controlled and not a neutral spawn. Don't think it would work on Gloom..MAYBE on candle...
- June 25th, 2011, 5:59 pm
- Forum: Next Version
- Topic: Candleburg Improvements
- Replies: 11
- Views: 4191
Re: Candleburg Improvements
How about some sort of push gameplay that eliminates lumbermills and awards crystal/energy? What if there was a neutral, invulnerable beast that was actually some kind of artifact. It lives in the middle of Gloomreap. He stays where the battle is so as you push, he goes towards the other team's base...
- June 25th, 2011, 5:55 pm
- Forum: Next Version
- Topic: Gloomreap Improvements
- Replies: 23
- Views: 9081
Re: Gloomreap Improvements
Perhaps we need to draw from objective ideas that have worked for other games, and integrate them into the story for EotA.
Any way we can do Capture the Flag?
Any way we can do Capture the Flag?
- June 25th, 2011, 5:11 pm
- Forum: Next Version
- Topic: Gloomreap Improvements
- Replies: 23
- Views: 9081
Re: Gloomreap Improvements
What if Gloomreap also had obelisks like Stormwail? There's no rule really that says the regions all need completely different systems..
- June 24th, 2011, 4:17 pm
- Forum: General Discussion
- Topic: Announcement: The Project
- Replies: 19
- Views: 9168
Re: Announcement: The Project
Seems like a good idea to me. Join forums acquire new bot.
- June 23rd, 2011, 3:36 pm
- Forum: Bug Reports
- Topic: Encouragement Talent "Acid Pool" never disappears
- Replies: 0
- Views: 16178
Encouragement Talent "Acid Pool" never disappears
The effect (both visual and damaging) never goes away.
- June 23rd, 2011, 2:49 pm
- Forum: Suggestions
- Topic: Corpse Hauler
- Replies: 1
- Views: 4114
Re: Corpse Hauler
I think this idea is a little bit too specific to just a few heroes.
- June 23rd, 2011, 2:49 pm
- Forum: Next Version
- Topic: Candleburg Improvements
- Replies: 11
- Views: 4191
Re: Candleburg Improvements
What I'm currently considering doing is heavily messing with respawn times on Candleburg. I know part of what makes it less fun is most heroes should be dying a ton, which means more respawn, which means more waiting around. Instead, I'm currently thinking of making it a flat 30 second maximum, wit...
- June 23rd, 2011, 2:46 pm
- Forum: Starcraft 2
- Topic: SC2 Accounts
- Replies: 19
- Views: 20995
Re: SC2 Accounts
Coke monkey 11 at gmail dot com NA
- June 23rd, 2011, 2:36 pm
- Forum: General Discussion
- Topic: S2 employee talks about how awesome EotA is
- Replies: 10
- Views: 5680
Re: S2 employee talks about how awesome EotA is
Oh, and there's a huge chance I'll release a bugfix for EotA sometime before then, both to get back into mapmaking a little bit and because it bothers me leaving EotA without a bit more finalized conclusion. I believe at that time I will also make the map publically available to those wanting to do...
- July 11th, 2010, 11:46 am
- Forum: Starcraft 2
- Topic: Welcome back beta
- Replies: 6
- Views: 6451
Re: Welcome back beta
Cokemonkey 429
- June 9th, 2010, 5:40 pm
- Forum: Strategies and Guides
- Topic: Infiltrator's Mine
- Replies: 9
- Views: 8310
Re: Infiltrator's Mine
You're 25 months too late.
- May 29th, 2010, 10:50 am
- Forum: Starcraft 2
- Topic: Map publishing here, unuseable
- Replies: 16
- Views: 15143
Re: Map publishing here, unuseable
Their new object editor is trying too hard to be an entity system. It's a terrible piece of shit.
- May 26th, 2010, 8:58 pm
- Forum: Starcraft 2
- Topic: Map publishing here, unuseable
- Replies: 16
- Views: 15143
Re: Map publishing here, unuseable
Nice timing, they turned custom map publishing back on.
- May 23rd, 2010, 11:23 am
- Forum: Starcraft 2
- Topic: Map publishing here, unuseable
- Replies: 16
- Views: 15143
Re: Map publishing here, unuseable
Not all scripts have events. And TESH was highlighted too.
This is STILL a step backwards for blizzard.
This is STILL a step backwards for blizzard.
- May 22nd, 2010, 11:21 am
- Forum: Starcraft 2
- Topic: Map publishing here, unuseable
- Replies: 16
- Views: 15143
Re: Map publishing here, unuseable
Like script within the editor because GUI sucks? Ummmmm. yea.
- April 28th, 2010, 3:59 pm
- Forum: Web Site
- Topic: SCII General Discussion
- Replies: 7
- Views: 6220
Re: SCII General Discussion
yes plox
- March 18th, 2010, 8:26 pm
- Forum: Off Topic
- Topic: honto kawaii~!!!!!
- Replies: 4
- Views: 6597
Re: honto kawaii~!!!!!
im glad someone knows what the fuck perhaps is talking about
- February 28th, 2010, 11:35 am
- Forum: Off Topic
- Topic: I've been let down... :(
- Replies: 5
- Views: 7675
Re: I've been let down... :(
haha I've gotten this before too.
I just kept saying "no thank you."
I just kept saying "no thank you."
- February 8th, 2010, 6:30 pm
- Forum: The Bots
- Topic: So like, the bot is down again?
- Replies: 3
- Views: 4897
- January 25th, 2010, 12:37 pm
- Forum: Video & Computer Games
- Topic: League of Legends
- Replies: 3
- Views: 5354
Re: League of Legends
LoL actually has a lot of differences from DotA, have you tried it out?Lunargent wrote:Or you could play Heroes of Newerth.