Search found 299 matches

by Cokemonkey11
June 26th, 2011, 1:26 pm
Forum: Next Version
Topic: Gloomreap Improvements
Replies: 23
Views: 9081

Re: Gloomreap Improvements

That could be cool, and you could highlight the recommended one for that region
by Cokemonkey11
June 25th, 2011, 9:11 pm
Forum: General Discussion
Topic: Tidings!
Replies: 19
Views: 8606

Re: Tidings!

Image


leeet yak
by Cokemonkey11
June 25th, 2011, 8:51 pm
Forum: General Discussion
Topic: Tidings!
Replies: 19
Views: 8606

Re: Tidings!

If your action function doesn't need its own thread you can inline it into your condition function, fyi.

Basically:
If your action function doesn't use TriggerSleepAction(), you can change your condition function to:

if (conditions) then
actions
endif
return false

It's much more efficient this way.
by Cokemonkey11
June 25th, 2011, 6:17 pm
Forum: Next Version
Topic: Gloomreap Improvements
Replies: 23
Views: 9081

Re: Gloomreap Improvements

Is the new system different enough that you could make Gloomreap into obelisks? I know you tried like 3 different positions for them in the past but I feel like with new creep lanes it could be okay.
by Cokemonkey11
June 25th, 2011, 6:01 pm
Forum: Next Version
Topic: Gloomreap Improvements
Replies: 23
Views: 9081

Re: Gloomreap Improvements

DarnYak wrote:That's what Kedge sort of was meant to be, but I think that shows it really needs to be 100% player controlled and not a neutral spawn. Don't think it would work on Gloom..MAYBE on candle...
What if Kedge became obelisks only and Gloomreap started using the artifact ctf thing from Kedge?
by Cokemonkey11
June 25th, 2011, 5:59 pm
Forum: Next Version
Topic: Candleburg Improvements
Replies: 11
Views: 4191

Re: Candleburg Improvements

How about some sort of push gameplay that eliminates lumbermills and awards crystal/energy? What if there was a neutral, invulnerable beast that was actually some kind of artifact. It lives in the middle of Gloomreap. He stays where the battle is so as you push, he goes towards the other team's base...
by Cokemonkey11
June 25th, 2011, 5:55 pm
Forum: Next Version
Topic: Gloomreap Improvements
Replies: 23
Views: 9081

Re: Gloomreap Improvements

Perhaps we need to draw from objective ideas that have worked for other games, and integrate them into the story for EotA.

Any way we can do Capture the Flag?
by Cokemonkey11
June 25th, 2011, 5:11 pm
Forum: Next Version
Topic: Gloomreap Improvements
Replies: 23
Views: 9081

Re: Gloomreap Improvements

What if Gloomreap also had obelisks like Stormwail? There's no rule really that says the regions all need completely different systems..
by Cokemonkey11
June 24th, 2011, 4:17 pm
Forum: General Discussion
Topic: Announcement: The Project
Replies: 19
Views: 9168

Re: Announcement: The Project

Seems like a good idea to me. Join forums acquire new bot.
by Cokemonkey11
June 23rd, 2011, 3:36 pm
Forum: Bug Reports
Topic: Encouragement Talent "Acid Pool" never disappears
Replies: 0
Views: 16178

Encouragement Talent "Acid Pool" never disappears

The effect (both visual and damaging) never goes away.
by Cokemonkey11
June 23rd, 2011, 2:49 pm
Forum: Suggestions
Topic: Corpse Hauler
Replies: 1
Views: 4114

Re: Corpse Hauler

I think this idea is a little bit too specific to just a few heroes.
by Cokemonkey11
June 23rd, 2011, 2:49 pm
Forum: Next Version
Topic: Candleburg Improvements
Replies: 11
Views: 4191

Re: Candleburg Improvements

What I'm currently considering doing is heavily messing with respawn times on Candleburg. I know part of what makes it less fun is most heroes should be dying a ton, which means more respawn, which means more waiting around. Instead, I'm currently thinking of making it a flat 30 second maximum, wit...
by Cokemonkey11
June 23rd, 2011, 2:46 pm
Forum: Starcraft 2
Topic: SC2 Accounts
Replies: 19
Views: 20995

Re: SC2 Accounts

Coke monkey 11 at gmail dot com NA
by Cokemonkey11
June 23rd, 2011, 2:36 pm
Forum: General Discussion
Topic: S2 employee talks about how awesome EotA is
Replies: 10
Views: 5680

Re: S2 employee talks about how awesome EotA is

Oh, and there's a huge chance I'll release a bugfix for EotA sometime before then, both to get back into mapmaking a little bit and because it bothers me leaving EotA without a bit more finalized conclusion. I believe at that time I will also make the map publically available to those wanting to do...
by Cokemonkey11
July 11th, 2010, 11:46 am
Forum: Starcraft 2
Topic: Welcome back beta
Replies: 6
Views: 6451

Re: Welcome back beta

Cokemonkey 429
by Cokemonkey11
June 9th, 2010, 5:40 pm
Forum: Strategies and Guides
Topic: Infiltrator's Mine
Replies: 9
Views: 8310

Re: Infiltrator's Mine

You're 25 months too late.
by Cokemonkey11
May 29th, 2010, 10:50 am
Forum: Starcraft 2
Topic: Map publishing here, unuseable
Replies: 16
Views: 15143

Re: Map publishing here, unuseable

Their new object editor is trying too hard to be an entity system. It's a terrible piece of shit.
by Cokemonkey11
May 26th, 2010, 8:58 pm
Forum: Starcraft 2
Topic: Map publishing here, unuseable
Replies: 16
Views: 15143

Re: Map publishing here, unuseable

Nice timing, they turned custom map publishing back on.
by Cokemonkey11
May 23rd, 2010, 11:23 am
Forum: Starcraft 2
Topic: Map publishing here, unuseable
Replies: 16
Views: 15143

Re: Map publishing here, unuseable

Not all scripts have events. And TESH was highlighted too.

This is STILL a step backwards for blizzard.
by Cokemonkey11
May 22nd, 2010, 11:21 am
Forum: Starcraft 2
Topic: Map publishing here, unuseable
Replies: 16
Views: 15143

Re: Map publishing here, unuseable

Like script within the editor because GUI sucks? Ummmmm. yea.
by Cokemonkey11
April 28th, 2010, 3:59 pm
Forum: Web Site
Topic: SCII General Discussion
Replies: 7
Views: 6220

Re: SCII General Discussion

yes plox
by Cokemonkey11
March 18th, 2010, 8:26 pm
Forum: Off Topic
Topic: honto kawaii~!!!!!
Replies: 4
Views: 6597

Re: honto kawaii~!!!!!

im glad someone knows what the fuck perhaps is talking about
by Cokemonkey11
February 28th, 2010, 11:35 am
Forum: Off Topic
Topic: I've been let down... :(
Replies: 5
Views: 7675

Re: I've been let down... :(

haha I've gotten this before too.

I just kept saying "no thank you."
by Cokemonkey11
February 8th, 2010, 6:30 pm
Forum: The Bots
Topic: So like, the bot is down again?
Replies: 3
Views: 4897

Re: So like, the bot is down again?

http://www.bugmenot.com/

I see what you did there.
by Cokemonkey11
January 25th, 2010, 12:37 pm
Forum: Video & Computer Games
Topic: League of Legends
Replies: 3
Views: 5354

Re: League of Legends

Lunargent wrote:Or you could play Heroes of Newerth.
LoL actually has a lot of differences from DotA, have you tried it out?