Search found 33 matches
- April 3rd, 2017, 6:50 am
- Forum: Suggestions
- Topic: Ideas/Suggestions for NY
- Replies: 4
- Views: 5935
Re: Ideas/Suggestions for NY
A lot of these ideas are intriguing though I'm not sure if I would want to devote the coding effort and time to test the mechanic changes on a map where basically 4ish people play every weekend. Can't fault that. I tried to keep them mostly pretty simple, aside from last-hits which might be worth t...
- March 27th, 2017, 6:56 pm
- Forum: Suggestions
- Topic: Ideas/Suggestions for NY
- Replies: 4
- Views: 5935
Re: Ideas/Suggestions for NY
I would implement the bases' health changes fully to see how big of a problem backdooring is, and then give tier 2/3 bases a "special passive" that puts their effective health back where it was, if that proves to be needed. The "special passive" might just be magic resistance, or...
- March 27th, 2017, 1:39 pm
- Forum: Suggestions
- Topic: Ideas/Suggestions for NY
- Replies: 4
- Views: 5935
Ideas/Suggestions for NY
Ideas for the NY versions... Priority High: Last hits are removed. Gold is evenly split among nearby heroes when a troop dies. Gold from troops reduced to 50% of current value to prevent inflation. Worker units die instantly to npc attacks. They keep dragging waves, making certain bases on Stormwail...
- September 30th, 2016, 6:57 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
You can read this month's update over on the new site!
As mentioned in a previous update, we are initially focusing on RoW, so there isn't any EotA content to see yet. But we will get there eventually!
https://riseofwinterchill.com/blog
As mentioned in a previous update, we are initially focusing on RoW, so there isn't any EotA content to see yet. But we will get there eventually!
https://riseofwinterchill.com/blog
- August 31st, 2016, 10:35 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
August: It's been a long month, with almost our entire focus on backend server infrastructure. It's not my favourite thing to work on, but at least enough of it is done to get us through alpha. Cryengine 5.2 came out this week, with an FBX importer. This is a feature we've been wanting for years; it...
- July 31st, 2016, 5:03 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
July~ What a busy month! I've basically turned into a web developer? Our website has seen a lot of work, on styling, on features, on backend, and improving our development pipeline. For our initial launch (which isn't happening just yet), we've decided that RoW will be given the spotlight, as it mak...
- June 29th, 2016, 4:23 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
June: I spent a ton of time this month setting up our servers and polishing the website. We are fortunate to have two physical servers available for use, one of which will run game instances, while the other juggles our website, in-game authentication, chat, email, patching, and so on. We are using ...
- May 31st, 2016, 2:22 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
May: Our website is now built, and is working on a local test server. It is based on the Drupal content management system, which is essentially "Wordpress, with flexibility". If we need to expand or add new sections to the site later, some of which might behave differently, Drupal makes th...
- April 30th, 2016, 5:05 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
April: Entity 'augmented reality' is now fully implemented. This system has significant interaction with hovering and selecting units, so the two have some coupling. While the UI has had styling options for some time, we have now added Stylesheets which can display different textures/particles accor...
- March 29th, 2016, 12:27 am
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
Still chugging along. It's March! As expected, the big news this time was Cryengine V, whose announced features are also pretty solid. We haven't picked a horse yet, but both engines are free (makes collaboration/getting more people involved easier), and have full source code available (which is ext...
- February 29th, 2016, 6:32 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
February: The big news this month was Amazon's announcement of Lumberyard, a game engine forked from Cryengine (which we currently use). They have some neat features and very favourable licensing, and we are considering switching while the engines are still similar and it is easy to do so. We'll be ...
- January 31st, 2016, 6:32 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
January. Patcher is completed, yay! The big thing on our plates at the moment is handling lua running in separate environments for the client/server. Since we're currently aiming to use a predictive networking model, there are differences between how the client and server behave, and we want to mini...
- December 31st, 2015, 5:56 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
December: it hasn't been as productive as we'd have liked, though part of that is due to the holiday season. I spent more time on the client UI, preparing for the patcher and finishing off the settings menus (there's a lot more options now). Also added a proper login screen. The patcher itself turne...
- November 29th, 2015, 2:55 am
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
November! The simple "tech demo" game we've been working on has been pretty bare-bones for a while, so I spent some time doing scripting for that and fleshing it out. Shops were due an important detail: they need to understand what you already own so they can sell you the next level of a t...
- October 28th, 2015, 1:36 am
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
@Dekar: Thanks, I'll investigate it. October has been a coding-heavy month, which doesn't make for the most exciting updates. But, briefly: In my quest to get shops operational, I ended up working on all sorts of related mechanics: resources, charges, events, inputs, UI, and lua support: all of whic...
- October 1st, 2015, 5:37 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
Hi everyone, We missed posting an August update, in part because there wasn't anything exciting to report (mostly bugfixing, updating our cryengine version, and subsequent bugfixing), and in part because I was away for a while and Yak had some medical stuff to deal with (he's fine now). During Septe...
- August 16th, 2015, 5:36 pm
- Forum: General Discussion
- Topic: 5vAIs Fastest Victory Masterplan
- Replies: 1
- Views: 4692
5vAIs Fastest Victory Masterplan
Goal: Fastest time to beat the (normal?) AIs on Stormwail. The Plan: The first question is whether victory is faster by artifact or destroying the main base. If the answer is 'artifact', then that means the minimum game-time is around an hour, and involves lots of map control, which is basically a ...
- July 23rd, 2015, 3:34 pm
- Forum: Lord Yak's Announcements
- Topic: EotA 2 Development UPDATE
- Replies: 22
- Views: 29397
Re: EotA 2 Development UPDATE
Update time! Making a proper home for ourselves online is still an underexplored pursuit... partly because we haven't settled on a name for the project yet. In the meantime, I'll just ramble about what we've been up to in the last month: Having ignored "art" for about two years solid, we'v...
- May 11th, 2015, 11:31 am
- Forum: Next Version
- Topic: EotA: Twilight NY.4 Download
- Replies: 11
- Views: 9293
Re: EotA: Twilight NY.4 Download
Orb of Falling Ash on Gloom made it very easy to farm. The lanes are close, pushes build up quite a bit, and even at low levels the orb can snag a lot of last hits on the enemy backline. Those +30's and +40's add up fast. Rue could never farm that fast on his own, so Orb of Falling Ash paid for itse...
- May 10th, 2015, 8:30 pm
- Forum: Next Version
- Topic: EotA: Twilight NY.4 Download
- Replies: 11
- Views: 9293
Re: EotA: Twilight NY.4 Download
Softmints adventures with Blooming Wreath~~ Played two games tonight against the AI. The first game was 3v3 Gloom, I randomed Rue, and decided to see if Orb of Falling Ash would gain charges when switching auras. Answer: yes, so I maxed that asap, which was easy since it's great at killing troops a...
- March 9th, 2015, 3:42 pm
- Forum: Balance
- Topic: EotA Fantasy Balance
- Replies: 1
- Views: 4760
EotA Fantasy Balance
"What would happen if Soft did a balance update?" Weird things, I assure you. As this is a fantasy balance update, I've ruled out changes that would demand significant time or code changes. A few regulars from eotachan helped bounce some ideas around (most of the sensible stuff is theirs)....
- February 8th, 2015, 10:03 am
- Forum: General Discussion
- Topic: Big shoutout for one of our own
- Replies: 5
- Views: 6725
Re: Big shoutout for one of our own
I know the guy who put this together; he did an interview with me a few years back. I think he was disappointed that I had nothing whatsoever to do with Allstars, but it was still fun to reminisce.
- December 30th, 2014, 2:36 am
- Forum: Bug Reports
- Topic: Moving Buildings
- Replies: 2
- Views: 10161
Moving Buildings
1. Pick Glacial Tyrant
2. Buy Wallcrackers
3. Use ultimate in an enemy base
4. Buildings are frozen (stunned)
5. Attack them, and they get knocked back by Wallcrackers.
2. Buy Wallcrackers
3. Use ultimate in an enemy base
4. Buildings are frozen (stunned)
5. Attack them, and they get knocked back by Wallcrackers.
- September 19th, 2014, 2:44 pm
- Forum: Lord Yak's Announcements
- Topic: "EotA 2" Development Underway
- Replies: 8
- Views: 10638
Re: "EotA 2" Development Underway
By my gangrenous gut, there be no specifics on the booty yet! But we'll be sailing on a new ship, and ye know a new ship means new guns! Arrrr!
(http://www.talklikeapirate.com/piratehome.html)
(http://www.talklikeapirate.com/piratehome.html)
- July 28th, 2014, 7:30 pm
- Forum: Suggestions
- Topic: [Ability Idea] Focused Haste
- Replies: 5
- Views: 6336
Re: [Ability Idea] Focused Haste
I agree with Yak's perspective there: it's more true to the concept to buff only the chosen unit-type. But I was concerned that choosing based on volume would always be optimal. Two further variations to suggest: +50% effect on summons, +100% effect on tower-core units Can be used on enemy units to ...