Search found 34 matches

by Gilles
August 2nd, 2008, 2:40 pm
Forum: Suggestions
Topic: Talent Ideas
Replies: 31
Views: 14308

Re: Talent Ideas

Instead of improving already good skills, try making shitty ones better.
by Gilles
July 5th, 2008, 2:20 pm
Forum: General Discussion
Topic: EXP?
Replies: 14
Views: 5936

Re: EXP?

I think a negative buff is about the worst idea I've ever heard for any game.
by Gilles
July 1st, 2008, 2:24 pm
Forum: General Discussion
Topic: Warcraft III patch "the hell?"
Replies: 25
Views: 12264

Re: Warcraft III patch "the hell?"

Maybe they'll realize the superior everything in EotA and want to help it.
by Gilles
June 30th, 2008, 11:46 pm
Forum: General Discussion
Topic: Warcraft III patch "the hell?"
Replies: 25
Views: 12264

Re: Warcraft III patch "the hell?"

Dear lord, a bug fix for DotA? The sound effects aren't even legal are they?
by Gilles
June 30th, 2008, 11:45 pm
Forum: General Discussion
Topic: Warcraft 4 and EotA - Will you make us happy?
Replies: 43
Views: 22065

Re: Warcraft 4 and EotA - Will you make us happy?

Well DarnYak you should be happy they are not using JASS, but some sort of C language.
by Gilles
June 30th, 2008, 11:42 pm
Forum: General Discussion
Topic: Trigger Help
Replies: 5
Views: 2742

Re: Trigger Help

Thanks guys, I'll try and fix it up soon.

btw DarnYak, I have the "Or" condition because I was going to make multiple areas that you could spawn the unit. Now that I've thought about it, I have to just summon the unit beside the caster.
by Gilles
June 29th, 2008, 11:53 am
Forum: Recruitment
Topic: Application for East and West
Replies: 5
Views: 5635

Re: Application for East and West

Raxxor wrote:No that was to anusflesh :D
Wasn't being serious anyway...I would lag like hell on any us server...
I lag on the east server unfortunately. It's not bad enough to not play though. : )
by Gilles
June 29th, 2008, 11:41 am
Forum: General Discussion
Topic: Trigger Help
Replies: 5
Views: 2742

Re: Trigger Help

Try "Distance between points" with the positions of the 2 units. It should return a real. If it is larger than 300 make it attack move to the caster, if it is larger then 800 make it move to him. Will leak in GUI though if you dont fix it. Can't get it to work. Here is what I have. I even...
by Gilles
June 28th, 2008, 7:26 pm
Forum: General Discussion
Topic: Trigger Help
Replies: 5
Views: 2742

Trigger Help

Not sure if this should go in off-topic. How do you make summons follow their summoner? Are you using a follow command? Or more complicated, like calculate when the hero get's too far away and order it to move to the hero? I'm having trouble with my own following summon. Summon Events Unit - A unit ...
by Gilles
June 28th, 2008, 7:18 pm
Forum: Suggestions
Topic: Talent Ideas
Replies: 31
Views: 14308

Re: Talent Ideas

(for Elder Treant talents) Poison Vines After end of cast "Grasping Tree" have a X% chanse to slow the target on at Y% in current Z% of time. Way too good. All of your talents seem too good. Cock Missle (Mystic Swashbuckler): Allows Mystic Swashbuckler to pick up chickens as an item, then...
by Gilles
June 28th, 2008, 3:34 pm
Forum: Recruitment
Topic: Application for East and West
Replies: 5
Views: 5635

Re: Application for East and West

Haha, i guess so. Do you mean anusflesh, or Gilles? I'm guessing Gilles.
by Gilles
June 27th, 2008, 9:43 pm
Forum: Recruitment
Topic: Application for East and West
Replies: 5
Views: 5635

Application for East and West

I'd like to start playing EotA on battle.net. I don't have a ton of time, but I'll probably be on most weekends. I will be gone from July 8 - July 28. After that I should be active.

My account on Battle.net is 'anusflesh'.
by Gilles
June 21st, 2008, 1:17 pm
Forum: General Discussion
Topic: What progam was EotA made in?
Replies: 13
Views: 5663

Re: What progam was EotA made in?

Humans almost always prefer to make straight paths assuming no terrain features block it. Further, pathing gets messy ;P Won't deny they could be more curvey over longer distances. The screenshots for that aos do look really nice. DarnYak Roads are often straight in real life, but I've found real l...
by Gilles
June 20th, 2008, 3:37 pm
Forum: General Discussion
Topic: What progam was EotA made in?
Replies: 13
Views: 5663

Re: What progam was EotA made in?

I would only ever suggest imported trees, but as it is, I would leave your terrain alone for now. Although one big thing I noticed, you use straight paths, while I find it looks better if you have them weave a bit. Kind of hard to explain. Here are a couple not-so-good examples (a mod I did some ter...
by Gilles
June 20th, 2008, 12:02 pm
Forum: General Discussion
Topic: What progam was EotA made in?
Replies: 13
Views: 5663

Re: What progam was EotA made in?

Dekar wrote:Just shows how good Yaks terraining skill is. :o
They could use work. :P

Although they are pretty good terrains.
by Gilles
June 18th, 2008, 4:01 pm
Forum: General Discussion
Topic: What progam was EotA made in?
Replies: 13
Views: 5663

Re: What progam was EotA made in?

WEU (World Editor Unlimited) does in fact let you use up to 13 tiles, including cliff tiles.

I think NewgenJass allows you to use more, but I don't know how.
by Gilles
June 18th, 2008, 3:59 pm
Forum: Strategies and Guides
Topic: Build for a scarab
Replies: 17
Views: 12861

Re: Build for a scarab

Anyone else notice the Scarabs heal is bugged? It heals for like 600 at level one, if you only hit one unit.
by Gilles
June 18th, 2008, 3:58 pm
Forum: Strategies and Guides
Topic: Agi Treant >_>
Replies: 2
Views: 4953

Re: Agi Treant >_>

I DL and didn't watch yet; sorry. :P
by Gilles
June 16th, 2008, 12:54 pm
Forum: General Discussion
Topic: What's your favorite map?
Replies: 18
Views: 6559

Re: What's your favorite map?

I like Gloomreap Mire is my personal favorite. Stormwail is awesome for longer more epic games, but Gloomreap is nice for a bit of a shorter game. Kedge's Landing is pretty cool. Lots of hero fighting and it doesn't take forever to get anywhere without a scroll of teleportation. Candelburg is lame, ...
by Gilles
June 9th, 2008, 8:14 pm
Forum: Suggestions
Topic: Talent Text Errors
Replies: 13
Views: 5204

Re: Talent Text Errors

Reaper wrote:
Gilles wrote:When you max out a talent you should leave behind a passive that tells you that it's max, and what it does.
I've only mentioned this in like 50 threads but good job
My apologies, I haven't noticed. I guess this one thread wasn't in your fifty.
by Gilles
June 8th, 2008, 8:21 pm
Forum: Suggestions
Topic: Talent Text Errors
Replies: 13
Views: 5204

Re: Talent Text Errors

Perhaps wrote:Oh I forgot a third option, which is using dummy buffs that represent the corresponding talent, with of course the same level as that talent, and the details in the tooltip of the buff for the talent.
I don't like this a whole lot. I would prefer the information to stay in the alter.
by Gilles
June 8th, 2008, 4:27 pm
Forum: Suggestions
Topic: Talent Text Errors
Replies: 13
Views: 5204

Re: Talent Text Errors

When you max out a talent you should leave behind a passive that tells you that it's max, and what it does.
by Gilles
June 7th, 2008, 11:07 pm
Forum: Balance
Topic: Talent Balance
Replies: 7
Views: 3082

Re: Talent Balance

AM talents effecting their innate are just worthless. Remove duration increase, make chance and control cheaper and add a talent that spawns better skelettons (maybe with increased duration if that should somehow turns out to be useful ). . Or add one for the exploding shots, or silencing. For the ...
by Gilles
June 7th, 2008, 7:07 pm
Forum: Balance
Topic: Talent Balance
Replies: 7
Views: 3082

Re: Talent Balance

I find the talent for the Arcane Archer's ultimate (the water elementals) to be pretty useless. It's fine when you first get your ultimate, but later it's just pointless. I would suggest making more than one level of the talent. I'm guessing that she's not done at all (she has three). The Arcane Mis...
by Gilles
June 5th, 2008, 6:44 pm
Forum: Bug Reports
Topic: Scarab Ulti
Replies: 0
Views: 2053

Scarab Ulti

The Scarabs ultimate doesn't see to give the AoE buff.