Search found 5 matches

by mypaxep
May 2nd, 2013, 1:21 pm
Forum: Next Version
Topic: EotA: Twilight 1.14f13 Download
Replies: 13
Views: 9395

Re: EotA: Twilight 1.14f13 Download

DarnYak wrote: There is, however its intentionally disabled when enemy units are around since it could potentially be a surround not a stuck on terrain. I should probably change it again.

DarnYak
Well, in that game I've also had a friendly BP stuck on the ledge in the middle lane, far away from battle.
by mypaxep
May 2nd, 2013, 6:20 am
Forum: Next Version
Topic: EotA: Twilight 1.14f13 Download
Replies: 13
Views: 9395

Re: EotA: Twilight 1.14f13 Download

Haven't seen the AI getting stuck that often before (Zen Archery was the culprit). Correct me if I'm wrong, but wasn't there some sort of algorithm that prevented this?
by mypaxep
January 31st, 2013, 10:40 am
Forum: Next Version
Topic: EotA: Twilight 1.14f10 Download
Replies: 32
Views: 25544

Re: EotA: Twilight 1.14f10 Download

Isn't it possible to just make the flies expire after a given period of time? No matter if they are still killing units. Or perhaps limit the amount that can be spawned in certain area?
by mypaxep
December 1st, 2012, 7:18 am
Forum: Next Version
Topic: EotA: Twilight 1.14f8 Download
Replies: 16
Views: 13354

Re: EotA: Twilight 1.14f8 Download

AI Fenris has a tendency of getting stuck in his own stalkers. See attached.
by mypaxep
November 9th, 2012, 2:04 am
Forum: Next Version
Topic: EotA: Twilight 1.14f6 Download
Replies: 9
Views: 5155

Re: EotA: Twilight 1.14f6 Download

Chili still refuses to work sometimes.
Chef can't target air units.
-spawncap and -spawnrate do not work properly in multiplayer games (intended?)
GH should probably be toned down.