Well, in that game I've also had a friendly BP stuck on the ledge in the middle lane, far away from battle.DarnYak wrote: There is, however its intentionally disabled when enemy units are around since it could potentially be a surround not a stuck on terrain. I should probably change it again.
DarnYak
Search found 5 matches
- May 2nd, 2013, 1:21 pm
- Forum: Next Version
- Topic: EotA: Twilight 1.14f13 Download
- Replies: 13
- Views: 9451
Re: EotA: Twilight 1.14f13 Download
- May 2nd, 2013, 6:20 am
- Forum: Next Version
- Topic: EotA: Twilight 1.14f13 Download
- Replies: 13
- Views: 9451
Re: EotA: Twilight 1.14f13 Download
Haven't seen the AI getting stuck that often before (Zen Archery was the culprit). Correct me if I'm wrong, but wasn't there some sort of algorithm that prevented this?
- January 31st, 2013, 10:40 am
- Forum: Next Version
- Topic: EotA: Twilight 1.14f10 Download
- Replies: 32
- Views: 25646
Re: EotA: Twilight 1.14f10 Download
Isn't it possible to just make the flies expire after a given period of time? No matter if they are still killing units. Or perhaps limit the amount that can be spawned in certain area?
- December 1st, 2012, 7:18 am
- Forum: Next Version
- Topic: EotA: Twilight 1.14f8 Download
- Replies: 16
- Views: 13406
Re: EotA: Twilight 1.14f8 Download
AI Fenris has a tendency of getting stuck in his own stalkers. See attached.
- November 9th, 2012, 2:04 am
- Forum: Next Version
- Topic: EotA: Twilight 1.14f6 Download
- Replies: 9
- Views: 5162
Re: EotA: Twilight 1.14f6 Download
Chili still refuses to work sometimes.
Chef can't target air units.
-spawncap and -spawnrate do not work properly in multiplayer games (intended?)
GH should probably be toned down.
Chef can't target air units.
-spawncap and -spawnrate do not work properly in multiplayer games (intended?)
GH should probably be toned down.