Search found 10 matches

by StealthOfKing
November 23rd, 2006, 12:22 pm
Forum: Suggestions
Topic: "Captain" spawns
Replies: 24
Views: 9894

Make captains look like this!

Its not finished yet :S
by StealthOfKing
November 23rd, 2006, 12:18 pm
Forum: Suggestions
Topic: An unique, radical hero ...
Replies: 3
Views: 2273

lol that's a weird hero idea. Perhaps it could be dressed up a bit more than a Forest Gump style character lol
by StealthOfKing
November 22nd, 2006, 5:11 am
Forum: Suggestions
Topic: Darkside Lunatic
Replies: 15
Views: 6426

Had an idea, you can detect turning on/off an autocast then add an orb ability to detect the casting of an attack when it is turned on.
by StealthOfKing
November 10th, 2006, 10:40 am
Forum: Suggestions
Topic: Darkside Lunatic
Replies: 15
Views: 6426

I like the idea, but not waking a hero from only one unit's attack will not be easy, probably impossible. Unless of course we take out a stun animation,add the sleep animation, add a .1 magic dmg to the passive moon flecthing ability and modify an ethereal state to make the hero only attackable by ...
by StealthOfKing
November 7th, 2006, 1:12 am
Forum: Suggestions
Topic: Darkside Lunatic
Replies: 15
Views: 6426

I like the idea, but not waking a hero from only one unit's attack will not be easy, probably impossible. Unless of course we take out a stun animation,add the sleep animation, add a .1 magic dmg to the passive moon flecthing ability and modify an ethereal state to make the hero only attackable by ...
by StealthOfKing
November 5th, 2006, 4:57 pm
Forum: Suggestions
Topic: Darkside Lunatic
Replies: 15
Views: 6426

Dancing Luna doesn'y have to be very fast, it's meant to be slightly hypnotic (but not sluggish). It could also be simplified slightly by having a sleep effect within 150 only. For it's pathing, I thought of a serpentine movement. Maybe after they get damaged by the spell a short-duration buff is p...
by StealthOfKing
November 2nd, 2006, 3:50 pm
Forum: Suggestions
Topic: Regarding Hero Ideas
Replies: 9
Views: 7813

So if the trigger implementation was pretty much done then submitted there'd be less of a problem?
by StealthOfKing
November 1st, 2006, 11:24 am
Forum: Suggestions
Topic: Regarding Hero Ideas
Replies: 9
Views: 7813

Re: Regarding Hero Ideas

DarnYak wrote:complex spells are actualy frowned upon
Care to explain why?
DarnYak wrote:neutral heroes aren't ever player heroes. For now.
Woot!
by StealthOfKing
November 1st, 2006, 11:21 am
Forum: Next Version
Topic: Release date
Replies: 12
Views: 5869

I was really disappointed by the winning maps. The Candy Wizards was atleast a bit different but it was poorly implemented and not easy to control. Did you get any comments back from Blizzard Yak? Would be interesting to see what governed the other maps to be better than yours...
by StealthOfKing
October 20th, 2006, 8:24 am
Forum: Off Topic
Topic: Other good AoS maps
Replies: 4
Views: 2606

Ruiner's Domination: I was always a fan of this map, it had a Clan at some point and some dedicated followers. No idea what happened to it though. Its a well made AoS with some great ideas but the problem is exp is just too slow. Tides of Blood: Fast paced AoS - imba yes, but its not as bad as you t...