Search found 12 matches

by Ethereal99
October 18th, 2009, 3:02 pm
Forum: Balance
Topic: Mystic Swashbuckler
Replies: 22
Views: 16053

Re: Mystic Swashbuckler

I'm sorry you feel the need to resort to something as demeaning as teamwork to deal with an enemy hero. Hopefully this glaring oversight can be fixed in future versions. EDIT: Also, last I checked in you can have two heroes in an area without an Experience penalty. Specifically because Yak wanted t...
by Ethereal99
October 17th, 2009, 5:43 pm
Forum: Balance
Topic: Fenris
Replies: 10
Views: 8828

Re: Fenris

In my experience, the only time that Fenris is a problem is if my teammates die left and right in early game - meaning, if he's fed a lot . In my experience, Fenris has a heck of a time getting gold from anything except hero kills, because he lacks real AoE. If he doesn't kill anyone in early game,...
by Ethereal99
October 16th, 2009, 11:07 am
Forum: Balance
Topic: Fenris
Replies: 10
Views: 8828

Re: Fenris

Hero killers in general are the only real problem with the map at the moment. A hero killer on a map where all you really control is your hero is in and of itself unbalanced. The pattern is typically this: A hero killer chases away a hero because he's not facing someone that can counter him (anythin...
by Ethereal99
October 16th, 2009, 11:04 am
Forum: Balance
Topic: Mystic Swashbuckler
Replies: 22
Views: 16053

Re: Mystic Swashbuckler

Sigh. Swashy is a hero killer hero. He's meant to kill, or at least harass enemy heroes. Those enemy heroes can be pushers, siegers, nukers, buffers, healers, tanks... Every hero has several roles. Swashy's primary role is to farm crystal and disrupt enemy heroes enough for your team to do whatever...
by Ethereal99
October 15th, 2009, 2:52 pm
Forum: Balance
Topic: Mystic Swashbuckler
Replies: 22
Views: 16053

Re: Mystic Swashbuckler

1. One instance of Mass Haste will raise your movement speed by 5%. 105% move speed is not enough to get away from his Dash. 2. It's not going to be a very good match if I'm expected to run from him whenever I see him. Never said run all the way back to your base. Drop back, he can't move (Nor dash...
by Ethereal99
October 15th, 2009, 2:11 pm
Forum: Balance
Topic: Fenris
Replies: 10
Views: 8828

Fenris

A brief overview of Fenris's abilities and stats: Agility based hero Lunge : Massive one strike that does a a fixed amount of damaged plus a multiple of strength Hamstring : Reduces move speed, attack speed and adds the chance for a two times normal damage crit to the target Dire Howl : Reduces dama...
by Ethereal99
October 15th, 2009, 10:34 am
Forum: Balance
Topic: Mystic Swashbuckler
Replies: 22
Views: 16053

Re: Mystic Swashbuckler

that assumes you're dumping a ton of points into mass haste instead of your meteor shower and, to top it off, entangle isn't controllable! To use that you would need to forsake a ton of damage through meteors, be facing him one on one and run as soon as you see him because your familiar is going to...
by Ethereal99
October 11th, 2009, 8:34 am
Forum: Balance
Topic: Mystic Swashbuckler
Replies: 22
Views: 16053

Re: Mystic Swashbuckler

Let's look at some of these one at a time. ___________ AA (Arcane Archer): She moves fairly fast; entangle + mass haste = she's gone. Swashy, even if he has Dash, won't catch up. Counter point: that assumes you're dumping a ton of points into mass haste instead of your meteor shower and, to top it o...
by Ethereal99
October 6th, 2009, 5:39 pm
Forum: Balance
Topic: Mystic Swashbuckler
Replies: 22
Views: 16053

Re: Mystic Swashbuckler

Virtually every escape method you've described have far longer cool downs than the Swashbuckler's Dash which would mean they'll work until they either stop holding or until his Dash refreshes. I know there isn't a complete imbalance for the fleeing but the Swashbuckler will win in almost every insta...
by Ethereal99
October 6th, 2009, 5:31 pm
Forum: Suggestions
Topic: Balancing Additional Spawn Towers
Replies: 6
Views: 5552

Re: Balancing Additional Spawn Towers

Ethereal99 wrote:At the moment the worst that can come from putting up a spawn tower is you won't be able to put it somewhere else.
Yes, I noticed that but I don't think the chance to counter spawn in another area is enough of a disadvantage for what the spawn towers are worth.
by Ethereal99
October 6th, 2009, 1:37 am
Forum: Suggestions
Topic: Balancing Additional Spawn Towers
Replies: 6
Views: 5552

Balancing Additional Spawn Towers

At the moment the worst that can come from putting up a spawn tower is you won't be able to put it somewhere else. To make spawn towers a more strategic decision a gold and experience penalty could be added to put them in line with the natural spawning units.
by Ethereal99
October 6th, 2009, 1:28 am
Forum: Balance
Topic: Mystic Swashbuckler
Replies: 22
Views: 16053

Mystic Swashbuckler

To put it simply; Dash is an ability with a four second cool down and medium damage which makes escape nearly impossible. I would suggest raising the cool down to around 15 seconds or so to balance it out and give low health ranged heroes a chance to escape. At the moment, being confronted with a fu...