Search found 4 matches
- September 4th, 2009, 11:19 pm
- Forum: Suggestions
- Topic: Astral Mage concept
- Replies: 6
- Views: 5539
Re: Astral Mage concept
im sure thats an easy enough feature to change
- September 4th, 2009, 9:08 pm
- Forum: Suggestions
- Topic: Astral Mage concept
- Replies: 6
- Views: 5539
Re: Astral Mage concept
I forgot to say i dont know what to put for the sixth skill. Also, skill five would be his ultimate.
- September 4th, 2009, 9:05 pm
- Forum: Suggestions
- Topic: Astral Mage concept
- Replies: 6
- Views: 5539
Astral Mage concept
The main idea for this hero is to have his/her skills change based on whether its the daytime or nighttime. I intended this to be a caster player killer since most casters are pushers who have offensive capabilties as a bonus. A few examples for skills would be: (all skills will share cooldowns with...
- September 4th, 2009, 3:16 am
- Forum: Suggestions
- Topic: base concept for a hero
- Replies: 6
- Views: 5737
base concept for a hero
A hero whose skills are affected by the type of terrain he stands on ex. If you stand on grass while casting a spell you gain x mana if you stand on blight x extra dmg is applied
I think a hero like this would encourage the player to be more mobile instead of standing in 1 place spamming abilities.
I think a hero like this would encourage the player to be more mobile instead of standing in 1 place spamming abilities.