Why do people keep mentioning Kedges?! I don't hate the place, but Stormwail tends to be the standard map and the merits of generators should be judged on Stormwail.A bomb generator will hit both lanes on Kedge's Landing.
Search found 15 matches
- September 4th, 2009, 10:09 am
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
- September 2nd, 2009, 11:58 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
They aren't exactly useless, but their current purpose is similar to siege generators in that they help a winning team widen the gap rather than help break a stalemate. With good aim, its possible to really punch up a base with the shockwave and do a hefty amount of damage to their towers as well as...
- September 1st, 2009, 3:03 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
The shockwave has mapwide range but limited targeting distance as well as a wide wave (600) and full damage to buildings. A magic missile barrage has maybe a third of the length of Stormwail peak in range with low damage to buildings. A spike attack functions like a lightning storm and damages units...
- August 29th, 2009, 12:16 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
Wait, I never actually figured out how much range arcane generators have, I assumed they only had something basic, like 1000. Do they all have global range or something obscene?The shockwave goes over the whole map and damages buildings.
You propably used it wrong.
- August 29th, 2009, 9:27 am
- Forum: General Discussion
- Topic: A question of ettiquette
- Replies: 13
- Views: 5868
Re: A question of ettiquette
They (newbies) aren't going to learn by getting beaten at the map. I prefer a quick beatdown, snagging the artifact and having the game remake with balanced teams to a protracted newbhunt.
- August 29th, 2009, 9:19 am
- Forum: Suggestions
- Topic: Generator Changes
- Replies: 3
- Views: 4766
Generator Changes
I would like to start a debate about the following three generators. (Well, details can be found in this thread.) http://eota.emufarmers.com/forums/viewtopic.php?f=23&t=1524 To sum up. Devastation Generator: Weak, bad at killing creeps (its intended target), bad at tanking (draws aggro by attack...
- August 29th, 2009, 9:06 am
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
There's something fundamentally wrong with the arcane generator. (Or it doesn't mesh with my playstyle at all.) It is primarily a defensive generator with a high energy cost. If you have trouble defending to the point you need the tower, you probably wouldn't have the energy necessary to deploy it. ...
- August 29th, 2009, 4:05 am
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
Simply buffing the arcane generator won't work, it needs some heavy design changes. Perhaps I'll start a topic in the suggestions thread for generators.
- August 28th, 2009, 9:06 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
I actually have nothing against crystal generators, I think they are balanced and serve a purpose in eota just fine. (I just think that their use lacks sophistication.) Devastation and arcane generators I do have something against. A direct combat tower such as a devastation generator or a siege gen...
- August 28th, 2009, 5:58 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
Mana? or Obelisk Power? We have replenishment for mana, and generators reward you for collecting "energy".How about one that awards energy?
- August 28th, 2009, 5:21 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
I think he's saying that to maintain the status quo, EVERYONE maxes crystal generators, less they fall behind the competition, so people aren't adventurous with their generator strategies lest they lose out on potential crystal. People using ONLY crystal generators, then, is not using them strategi...
- August 28th, 2009, 2:26 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
I would argue that the fact that arcane generators are ONLY usable on Kedge renders them too niche to be useful. I have never seen anyone use a bomb gen to great effect. Lastly, though I didn't outline the how I precisely used devastation generators in my report, I planted four generators next to an...
- August 27th, 2009, 6:35 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
Re: A Report on the Status and Effectiveness of Generators
Finished! Now all it needs are a series of edits and updates.
- August 25th, 2009, 12:40 am
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 27798
A Report on the Status and Effectiveness of Generators
Purpose: Generators are a grossly overlooked aspect of EotA. The purpose of this report is primarily to educate forumgoers about the potential generators possess, and possibly help persuade DarnYak to change the current generator status quo. Background: I'm CursedNobleman, a player on USEast. I hav...
- August 21st, 2009, 3:03 pm
- Forum: General Discussion
- Topic: Area Domination
- Replies: 43
- Views: 18902
Re: Area Domination
I don't have any objections to the current obelisk system. However, I would welcome something that would make it less of a financial burden. All too frequently I end up shelling out gold on tower repairs, obelisks, and any other team purchases, leaving me without any personal funds. Maybe some kinda...