Search found 49 matches

by coramoor2
September 10th, 2009, 9:23 pm
Forum: General Discussion
Topic: RC goblin flying machine
Replies: 6
Views: 3035

Re: RC goblin flying machine

iirc, it does siege damage. and thus makes for amazing backdooring, and also lasts a ridiculously long time (i think until the hero dies). tbh its among the things i've forgotton about, up there with termite jars, sappers, level up books, and <REDACTED>.
by coramoor2
September 9th, 2009, 10:24 pm
Forum: The Bots
Topic: HostEm: Updates, Problem Rerpots & Status
Replies: 95
Views: 47316

Re: HostEm: Updates, Problem Rerpots & Status

yeah the etoa can be annoying, but its still readable. using a capital i to replace an l is just plain stupid. a normal night i usually see about 75-100 games played. tonight i saw about 15 go by. confusing naming that is hard to read defeats the purpose of the bot, as lanthis has pointed out.
by coramoor2
September 9th, 2009, 7:03 pm
Forum: The Bots
Topic: HostEm: Updates, Problem Rerpots & Status
Replies: 95
Views: 47316

Re: HostEm: Updates, Problem Rerpots & Status

whoever types the default name should be taken out back and shot. preferably in a place very painful, like a kneecap or shoulderblade.

Its hosting as 'AlI Pick', in all lowercase thats 'ali pick' ali.
by coramoor2
September 7th, 2009, 11:16 pm
Forum: Bug Reports
Topic: Talismen of the Sun overwrites Apotheosis
Replies: 3
Views: 4678

Re: Talismen of the Sun overwrites Apotheosis

or it would be nice if some checks were made so that a lesser buff won't overwrite a greater buff (ultimates should have top priority). might be a little much to code everything, but just getting it so ultimates aren't overwritten would kick ass.
by coramoor2
September 5th, 2009, 8:45 am
Forum: Next Version
Topic: Bitch thread
Replies: 47
Views: 14791

Re: Bitch thread

I always figured the big issue with the BP is his complete lack of scaling. I think his fire's hp regen scales with int, and the duration a phoenix/skeleton will last increases with int. and there ends his scaling. backfire needs to scale, his ult needs to scale, and it would be nice if the fire and...
by coramoor2
September 3rd, 2009, 4:28 pm
Forum: Balance
Topic: Mercenaries
Replies: 25
Views: 19134

Re: Mercenaries

times like these i wish i kept all my replays. had a team pool their resources and dump all mercs on mid. my team were pubs, but two of them knew what an obelisk was and the other two could read, all i did was ping the hell out of middle and tell them to get their ass over here, we defeated them at ...
by coramoor2
September 3rd, 2009, 3:48 pm
Forum: Off Topic
Topic: Marriage
Replies: 20
Views: 6131

Re: Marriage

the best part about the marriage license is that in some states its not even signed by the married couple, but just by the witnesses. found this out when my best friend got married, and me and the maid of honor had to sign the thing but the married couple didn't. cracked me up. The legal paper makes...
by coramoor2
September 2nd, 2009, 11:34 pm
Forum: Off Topic
Topic: Disney buys Marvel Entertainment
Replies: 27
Views: 13369

Re: Disney buys Marvel Entertainment

i loved iron man, granted i'm biased because stark industries logo is a rip-off of the logo of the company i work for. I really liked the first two spidermans, the first two x-mens were pretty good, and most of the rest of them are entertaining. ghost rider is complete total crap though. but yeah i ...
by coramoor2
September 1st, 2009, 8:03 pm
Forum: Bug Reports
Topic: taunting treant oddities
Replies: 4
Views: 4833

Re: taunting treant oddities

i get the splinter talent depending on what i'm doing with the tree. if i'm setting up walls, its worthless, if i'm just trying to defend a great many lanes, then its amazing, as it turns a treant into an army distraction with an aoe on the end (and considering the army gathers around it, its the ea...
by coramoor2
September 1st, 2009, 10:10 am
Forum: Bug Reports
Topic: taunting treant oddities
Replies: 4
Views: 4833

taunting treant oddities

not really sure if this is a bug or intended, but its quite odd. the treants are one of the strangest units in the game. i believe they can be healed through mass rejuv, count as mechanical and can be repaired by workers. i'm not sure any of those are intended, as they are quite beefy on their own w...
by coramoor2
September 1st, 2009, 10:04 am
Forum: Next Version
Topic: -fortress / -f command
Replies: 7
Views: 3336

Re: -fortress / -f command

allow me to to rephrase what i said for emphasis. if -t (-tower) pings damaged outposts, why have another command for just damaged outposts? also, -o makes alot of sense as it shows you information not necessarily available on the minimap, such as the status of obelisks hidden in the fog of war. als...
by coramoor2
August 31st, 2009, 4:58 pm
Forum: Next Version
Topic: -fortress / -f command
Replies: 7
Views: 3336

Re: -fortress / -f command

why ping all halls and outposts? they show up on the minimap just fine. i could understand if they didn't get pinged using the -t command so you knew to repair them, but otherwise i dont see the point. the fortress command described by dekar would be useful, but it would only be useful to rue and po...
by coramoor2
August 30th, 2009, 3:58 pm
Forum: Suggestions
Topic: Zombie idea
Replies: 24
Views: 14989

Re: Hero idea

you really don't know what faction this guy would belong to? also, zoombies?
by coramoor2
August 30th, 2009, 11:07 am
Forum: Balance
Topic: Any good?
Replies: 17
Views: 12793

Re: Any good?

also, the extra abilities artifacts usually convey can be canceled out with some consumables or simply paying attention. clone from the crystal staff? wait about 5 seconds and it should be fairly obvious which is the clone. run speed from flute to get away? blink wand or use one of the many slow/sna...
by coramoor2
August 30th, 2009, 12:36 am
Forum: Balance
Topic: Make artefacts drop on death
Replies: 57
Views: 36050

Re: Make artefacts drop on death

the proc part. I think its similar to why lightning orbs/slowing orbs/poison orbs dont stack in standard tft games. i don't think it works with the bouncing attack on DS either.
by coramoor2
August 29th, 2009, 10:16 pm
Forum: Bug Reports
Topic: acid sheath
Replies: 5
Views: 5496

Re: acid sheath

ah nuts. dont suppose begging would help much? maybe shrink bane slightly?
by coramoor2
August 29th, 2009, 10:12 pm
Forum: Balance
Topic: Make artefacts drop on death
Replies: 57
Views: 36050

Re: Make artefacts drop on death

you seem to have misread his statement. any hero != any hero build. the blink you gain can be achieved through other means(a consumable), as can the increased attack speed(agility, team buffs). in short, most any hero build is readily achievable without artifacts. any hero is completely playable wit...
by coramoor2
August 29th, 2009, 10:38 am
Forum: Bug Reports
Topic: [FIXED] Infested stumps
Replies: 9
Views: 7358

Re: Infested stumps

nah, hes still pretty strong. hes no longer cenarius, able to obliterate everything, but he is still quite the lane holder. with his spore clouds, aoe damage, entangle (esp the re-entangle talent) and fungal armor, it still takes some strategy to get him to move back. its just that one hero with som...
by coramoor2
August 29th, 2009, 10:33 am
Forum: Bug Reports
Topic: [FIXED] Towers in kedge don't work on c7
Replies: 3
Views: 4760

Re: Towers in kedge don't work on c7

well the towers could be strategically important to the left lane.if you are able to take over the sentry tower on the enemy side, it becomes one hell of a holding point.
by coramoor2
August 29th, 2009, 10:31 am
Forum: Strategies and Guides
Topic: A Report on the Status and Effectiveness of Generators
Replies: 42
Views: 27667

Re: A Report on the Status and Effectiveness of Generators

hmm. sounds like it would amplify the arthas strategy of causing mass damage to the other team's buildings.
by coramoor2
August 29th, 2009, 9:40 am
Forum: Suggestions
Topic: Generator Changes
Replies: 3
Views: 4701

Re: Generator Changes

Novelty gens aren't necessary a bad thing, though if thats all they are intended to be it would be nice to get confirmation. I really think the devastation gens work fine if their purpose is a ridiculously cheap tower (less than one sixth the cost of the next cheapest defensive tower). perhaps lower...
by coramoor2
August 28th, 2009, 11:27 pm
Forum: Balance
Topic: Make artefacts drop on death
Replies: 57
Views: 36050

Re: Make artefacts drop on death

oh, and heres a replay to show DN that artifact whoring does indeed happen. two artifact whores on the same team, the defiler and the tact both get multiple artifacts and upgrade them. same replay as in the tower thread, so its a two-fer, showing off devastation gens as well.
by coramoor2
August 28th, 2009, 10:15 pm
Forum: Strategies and Guides
Topic: A Report on the Status and Effectiveness of Generators
Replies: 42
Views: 27667

Re: A Report on the Status and Effectiveness of Generators

I think their best use is as a cheap tower (150 gold) that will pay for itself in killing blows if you understand it isn't a tank. all it needs is to kill 10 melee spawns and you've broke even. set them up on lanes that are regularly getting pushed for some extra defense + cash. i often use them if ...
by coramoor2
August 28th, 2009, 8:04 pm
Forum: General Discussion
Topic: A question of ettiquette
Replies: 13
Views: 5865

A question of ettiquette

in bot pub games, should you hold back if you know not doing so would cause the other team to leave in about 5 minutes? i'm talking about noticing that you managed to get 5 obelisks, seem to be holding them, and the other side hasn't built one, should you build spawn towers and wipe them out? or wou...
by coramoor2
August 28th, 2009, 7:04 pm
Forum: Bug Reports
Topic: [FIXED] Towers in kedge don't work on c7
Replies: 3
Views: 4760

[FIXED] Towers in kedge don't work on c7

The tower captains seem to run to the moontear lane and not get into towers. makes the tower lane very close to useless, in terms of map strategy. anyway, attached a replay showing it.