Search found 100 matches
- September 22nd, 2009, 12:50 pm
- Forum: Bug Reports
- Topic: Pathing, Polymorph
- Replies: 8
- Views: 6656
Re: Pathing, Polymorph
I've never noticed it on the Swashbuckler's ult, just on like priests and things polymorphing creeps. Is there any difference?
- September 22nd, 2009, 10:28 am
- Forum: Bug Reports
- Topic: Pathing, Polymorph
- Replies: 8
- Views: 6656
Pathing, Polymorph
I don't know if anyone is noticed what a clusterfuck it is trying to walk past any polymorphed units, but heroes always seem to get stuck on them. Is this a bug, intentional, unfixable?
- September 22nd, 2009, 9:53 am
- Forum: Bug Reports
- Topic: Shardling Seige
- Replies: 8
- Views: 6774
Re: Shardling Seige
It's not really a balance issue or a bug, it's more of an exploit. Just make it so they can't be put on airships.
- September 21st, 2009, 8:25 am
- Forum: Balance
- Topic: Things that go boom.
- Replies: 25
- Views: 18543
Re: Things that go boom.
Holy strike has a radius so small you'd be lucky to hit 7 units. Abberations explode when they die dealing AOE. Also, Abberation is an unlimited HP heal if you want to get technical. If Abberation just increased HP % instead of healing completely, I doubt anyone would complain.
- September 18th, 2009, 9:05 pm
- Forum: Balance
- Topic: Things that go boom.
- Replies: 25
- Views: 18543
Re: Things that go boom.
Yeah, Incarnation is the only real counter...
- September 10th, 2009, 10:45 pm
- Forum: General Discussion
- Topic: EotA Rankings/Benefits
- Replies: 12
- Views: 5928
Re: EotA Rankings/Benefits
Uh I've never seen any "secret hero", but I've seen plenty of level 20s. I think it just gives the "doom" voice intro when a 20 loads.
6 is temper, 3 or 4 removes tooltips.
6 is temper, 3 or 4 removes tooltips.
- September 10th, 2009, 10:39 am
- Forum: General Discussion
- Topic: Area Domination
- Replies: 43
- Views: 18919
Re: Area Domination
I like the idea of cores being devoted to obelisks. It does seem like the longer someone holds one, the harder it should be to take.
If nothing else, drop the teleport cost and delay periodically to an ob tower based on how long it's been held.
If nothing else, drop the teleport cost and delay periodically to an ob tower based on how long it's been held.
- September 10th, 2009, 7:48 am
- Forum: Bug Reports
- Topic: 1.12c7 Bugs
- Replies: 4
- Views: 5178
Re: 1.12c7 Bugs
I've also seen the mushrooms go on a rampage, but not on candle.
Re: So yeah
GL Luft. I know tons of people with those degrees and all of them are doing very non-traditional/diverse things, ex) Teaching English in Saudi, Peace Corps in Africa, Substitute teaching math. One is going to law school...
- September 9th, 2009, 8:24 pm
- Forum: The Bots
- Topic: HostEm: Updates, Problem Rerpots & Status
- Replies: 95
- Views: 48869
Re: HostEm: Updates, Problem Rerpots & Status
While I'm sure he appreciates that the bot is hosted, naming it like this creates this situation: w/friend: Hey I'm in "eota 5v5 all pick! #xxx", join!!! /r: It can't be found. w/friend: game must be bugged. Oh well. lets play other map. The game looks literally like all, I wouldn't have k...
Re: So yeah
Not to flame, but based upon my friend's first hand accounts of stories from China, Saudi, and others, many international universities are jokes. China would be the worst example since the teachers pretty much make up grades, according to multiple people who spent years there. Further, while many in...
- September 8th, 2009, 3:31 pm
- Forum: Balance
- Topic: Naga.... Discuss!
- Replies: 25
- Views: 19441
Re: Naga.... Discuss!
Really like the talent Str buff to Zen, Zen Naga is actually pretty fun now at high enough levels. Would still like to see some changes done to her summon. The micro for controlling them, setting them up, activating them, keeping them activated does not make them beneficial enough to warrant using f...
- September 8th, 2009, 8:32 am
- Forum: Balance
- Topic: Backdooring with phoenixes is imba
- Replies: 4
- Views: 5618
Re: Backdooring with phoenixes is imba
I dunno if it's imba, but its annoying as hell.
- September 7th, 2009, 5:15 pm
- Forum: Bug Reports
- Topic: 1.12c7 Bugs
- Replies: 4
- Views: 5178
Re: 1.12c7 Bugs
Just had a complete client crash, no error or anything, no replay log (strange?). I was just rune shelling a bane with bane's shield up.
Edit:
Just confirmed everyone else in the game had a crash as well.
Edit:
Just confirmed everyone else in the game had a crash as well.
- September 4th, 2009, 2:50 pm
- Forum: Bug Reports
- Topic: 1.12c7 Bugs
- Replies: 4
- Views: 5178
1.12c7 Bugs
Just had a leak on Kedge with Ahkmed in my game. Checked WC3 after game, was using over 1GB of RAM, was getting .25-.5fps during game. There were alot of mobs around the 2nd base on the top left lane, all with the model of Rue's guards, not sure what their name was, not sure if they had something to...
- September 4th, 2009, 1:59 pm
- Forum: Strategies and Guides
- Topic: Replays
- Replies: 58
- Views: 38420
Re: Replays
You got kinda fucked on the teammates. Don't really understand the Int Swash though. For every demoralize you cast, you dash 4-6 times. You spend the non-dashing half of your time swinging your sword. So why did you spend the entire game with 0 armor upgrades and 0 weapon upgrades and almost all int...
- September 4th, 2009, 12:04 pm
- Forum: Next Version
- Topic: Bitch thread
- Replies: 47
- Views: 14812
Re: Bitch thread
I wish you could mass command the phoenixes to suicide... or better yet suicide dive with increased speed but reduced damage.
- September 4th, 2009, 10:10 am
- Forum: Balance
- Topic: Make artefacts drop on death
- Replies: 57
- Views: 36852
Re: Make artefacts drop on death
i supr gosu pro u nub u wan pwnn.n rook 4me at dota ahhstrars
- September 3rd, 2009, 4:51 pm
- Forum: Balance
- Topic: Mercenaries
- Replies: 25
- Views: 19499
Re: Mercenaries
I agree that if the other team is actually slowed down and drawn into a long battle in the middle, you can counter it. I just did it with Moononite and we were knocking on their base when the 3rd wave of creeps was spawning. It was too quick to react. Also, why Lich is critical is that even if you g...
- September 3rd, 2009, 3:25 pm
- Forum: Balance
- Topic: Mercenaries
- Replies: 25
- Views: 19499
Re: Mercenaries
Dekar's push was a significantly less coordinated/merc'd mid push than I described and it easily dropped mid. Had they had attack papers, they could have easily dropped the rock lane too. What you're not understanding Kalrithus is that if 1 team plans to completely focus on mid or mid and rock/inn, ...
Re: Broccoli
Broccoli with parm
Broccoli soup
Stir fried broccoli
Broccoli soup
Stir fried broccoli
- September 3rd, 2009, 10:58 am
- Forum: Balance
- Topic: Mercenaries
- Replies: 25
- Views: 19499
Re: Mercenaries
Why? It's no fun. The game would barely last till level 15 before the other team quit. Plus, hopefully it highlights that lich's alter is overpowered, because that's really the key to keeping your push alive long enough to drop the towers. Also, that pocket obs shouldn't be sellable and mercs should...
- September 3rd, 2009, 10:33 am
- Forum: Balance
- Topic: Mercenaries
- Replies: 25
- Views: 19499
Re: Mercenaries
Maybe if middle is totally undefended and every other lane is ignored, then when the push fails, which it will unless the other team is totally incompetent, it leaves your team at a disadvantage. This is assuming you time your merc spawns properly so they come as 1 big mass, because if they just tr...
- September 3rd, 2009, 9:13 am
- Forum: Balance
- Topic: Mercenaries
- Replies: 25
- Views: 19499
Re: Mercenaries
Step 1: Sell 3 obs Step 2: Pool Step 3: Buy all castle and mid mercs Step 4: GG in 5 minutes. Edit: And if any enemy heroes attempt to defend mid on 5 merc push, +10 crystal per... Also, if you have an alter Lich championing the push, stopping it will be exponentially more difficult due to the quant...
- September 3rd, 2009, 9:11 am
- Forum: Strategies and Guides
- Topic: Lich in general...
- Replies: 19
- Views: 14204
Re: Lich in general...
I have to say, I don't think alters should heal both creeps and heroes. If you pair 1 or more heroes with a pushing alter lich, it's impossible to stop a push, even if you kill the alter shortly after it's summoned, every time. It's doubly difficult for melee heroes.