Search found 27 matches
- July 12th, 2009, 11:08 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18135
Re: Rings
yes... but i cant stand how close minded they are
- July 12th, 2009, 9:49 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18135
Re: Rings
im Done, can we close this thread? all my respect for members of this forum is gone.
- July 12th, 2009, 8:39 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18135
Re: Rings
This is redundant... Yak will not change it simply because that is how he made the map and everyone seems to be against having an open mind. your only arguement is the fact that he intended it to be that way instead of wanting to possibly change it for the better. you guys are impossible
- July 12th, 2009, 8:33 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11838
Re: [Fel Orcs] Karanuus--Chaos Golem
From everything iv read Nemesis rarely starts stuff, i know i havnt been here long but iv read some really bs crap from alot of you, and hardly any from nemesis.
edit: and that totally just backfired when i refreshed and he edited his post to that.. *sigh*
reedit: stop editing your post!!!
edit: and that totally just backfired when i refreshed and he edited his post to that.. *sigh*
reedit: stop editing your post!!!
- July 12th, 2009, 7:35 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11838
Re: [Fel Orcs] Karanuus--Chaos Golem
Not.. really.. the point of my idea at all but ok >.<
- July 12th, 2009, 6:38 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11838
Re: [Fel Orcs] Karanuus--Chaos Golem
Avalaching power: During a set time every time the hero attacks he gains 1 strength and 2% attack speed and .5 armor. all effects are reset to normal when effect wears off.
- July 12th, 2009, 5:20 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11838
Re: [Fel Orcs] Karanuus--Chaos Golem
I agree on the basis of being simply too strong and adapt but new ideas would be more helpful to him.
- July 12th, 2009, 4:54 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11838
Re: [Fel Orcs] Karanuus--Chaos Golem
words help arguements wootz. not just c/p. so your saying the etherize would cancel out the problem of it requiring mana since he can use it, then cast a few spells, and regain all mana? but then the mana it would take to cast those spells would be far more than u would get back. and if you DIDNT us...
- July 12th, 2009, 4:30 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18135
Re: Rings
Will people please get it OUT of their heads that we want to lower the cost of items?! we dont!
- July 12th, 2009, 3:04 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18135
Re: Rings
and have you ever seen that outside a pub game?...
- July 12th, 2009, 2:59 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18135
Re: Rings
If this isn't good enough for you, then it is because they are made with the best of metal and it costs more to refine/upgrade them then other items. *shakes head in disbeleif* adding lore.. does not.. in any way shape or form affect the game balance or gameplay... It costs more and gives less beca...
- July 12th, 2009, 2:45 pm
- Forum: General Discussion
- Topic: Rings
- Replies: 49
- Views: 18135
Re: Rings
Elreth u need to actually give it a chance, he has a very good point. your basically saying its not balanced and should not be simply because its for item whores. then whats the point of the item at all? why not make it something u can get as one of your first items if you wish to? why limit the gam...
- July 12th, 2009, 12:03 am
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13047
Re: Hero Idea: Siege caster
the player would never control it*
- July 12th, 2009, 12:01 am
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11838
Re: [Fel Orcs] Karanuus--Chaos Golem
pretty basic but good. not much to say
- July 11th, 2009, 11:52 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11838
Re: [Fel Orcs] Karanuus--Chaos Golem
As it turns out i read one of your spells wrong.. heh..
i thought that talent that said 45/35/25% damage reduction was its own spells and a passive thing... well that makes him alot less OP >.<
well now he doesnt seem so bad sorry for the confusion....
i thought that talent that said 45/35/25% damage reduction was its own spells and a passive thing... well that makes him alot less OP >.<
well now he doesnt seem so bad sorry for the confusion....
- July 11th, 2009, 10:42 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Karanuus--Chaos Golem
- Replies: 27
- Views: 11838
Re: [Fel Orcs] Karanuus--Chaos Golem
Holy good god man... the stuns... he would massivly rape any army of hero... especially with that damage of his. i dont think he will ever be taking any damage from spells, and his two spells with damage reduction and addition cancel eachother out. So whenever a unit is stunned chaotic skin deals a ...
- July 11th, 2009, 5:05 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13047
Re: Hero Idea: Siege caster
Iv played it quite a few times with coke and such. Balancing aside im trying to figure out wether i like it as a spell at all.
and what?!?? own goal?
and what?!?? own goal?
- July 11th, 2009, 4:48 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13047
Re: Hero Idea: Siege caster
woah how did you get 50? 2: Wicked eye - (active)(30 seconds cooldown)(very low mana) Places a ward that reveals inv and 500 sight range. lasts 30 seconds. (invisible)the eye is able to decent vulnerable spots on enemy units, lowering their armor (the eye has faerie fire spell that costs 3 mana, and...
- July 11th, 2009, 4:41 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13047
Re: Hero Idea: Siege caster
Sounds like an interesting spell, to replace wicked eye? i have been thinking of replacing it. idk, i just like the idea of having some sight because my heroes large range.
- July 11th, 2009, 4:34 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13047
Re: Hero Idea: Siege caster
read the spell, its a very high amount but it only lasts 4 seconds and he recasts every 3 seconds.
- July 11th, 2009, 4:33 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13047
Re: Hero Idea: Siege caster
the wicked eye.
- July 11th, 2009, 4:30 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13047
Re: Hero Idea: Siege caster
Siege Caster Name: Regen van brand Model: Fel orc caster Strength: very low Intelligence:(main) very high agility: medium Range: 900 Hero has no mana regen but a high max mana. Innate ability: Brood (active channeling)(no cooldown)(no mana) Hero meditates to regenerate mana at a rate of (1+intellige...
- July 11th, 2009, 3:28 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13047
Re: Hero Idea: Siege caster
Honestly the pathing blocker is 90% of what i consider makes that spell awesome. i dont care about the shitty dot on it or the damage. its suppose to break up troops and make barricades. just my opinion... which is also why i dont want to make them turn into anything first because that is exactly wh...
- July 10th, 2009, 11:30 pm
- Forum: Suggestions
- Topic: Tormented Ogre Magi
- Replies: 4
- Views: 3260
Re: Tormented Ogre Magi
Sounds like it would make the spell more usefull since you dont want to do any kind of stacking souls for better units deal.
i like it
i like it
- July 10th, 2009, 11:22 pm
- Forum: Suggestions
- Topic: Hero Idea: Siege caster
- Replies: 29
- Views: 13047
Re: Hero Idea: Siege caster
Siege Caster Name: Regen van brand Model: Fel orc caster Strength: very low Intelligence:(main) very high agility: medium Range: 900 Hero has no mana regen but a high max mana. Innate ability: Wicked eye - (active)(30 seconds cooldown)(very low mana) Places a ward that reveals inv and 500 sight rang...