Search found 27 matches

by Matt1965
July 12th, 2009, 11:08 pm
Forum: General Discussion
Topic: Rings
Replies: 49
Views: 18135

Re: Rings

yes... but i cant stand how close minded they are
by Matt1965
July 12th, 2009, 9:49 pm
Forum: General Discussion
Topic: Rings
Replies: 49
Views: 18135

Re: Rings

im Done, can we close this thread? all my respect for members of this forum is gone.
by Matt1965
July 12th, 2009, 8:39 pm
Forum: General Discussion
Topic: Rings
Replies: 49
Views: 18135

Re: Rings

This is redundant... Yak will not change it simply because that is how he made the map and everyone seems to be against having an open mind. your only arguement is the fact that he intended it to be that way instead of wanting to possibly change it for the better. you guys are impossible
by Matt1965
July 12th, 2009, 8:33 pm
Forum: Suggestions
Topic: [Fel Orcs] Karanuus--Chaos Golem
Replies: 27
Views: 11838

Re: [Fel Orcs] Karanuus--Chaos Golem

From everything iv read Nemesis rarely starts stuff, i know i havnt been here long but iv read some really bs crap from alot of you, and hardly any from nemesis.
edit: and that totally just backfired when i refreshed and he edited his post to that.. *sigh*
reedit: stop editing your post!!!
by Matt1965
July 12th, 2009, 7:35 pm
Forum: Suggestions
Topic: [Fel Orcs] Karanuus--Chaos Golem
Replies: 27
Views: 11838

Re: [Fel Orcs] Karanuus--Chaos Golem

Not.. really.. the point of my idea at all but ok >.<
by Matt1965
July 12th, 2009, 6:38 pm
Forum: Suggestions
Topic: [Fel Orcs] Karanuus--Chaos Golem
Replies: 27
Views: 11838

Re: [Fel Orcs] Karanuus--Chaos Golem

Avalaching power: During a set time every time the hero attacks he gains 1 strength and 2% attack speed and .5 armor. all effects are reset to normal when effect wears off.
by Matt1965
July 12th, 2009, 5:20 pm
Forum: Suggestions
Topic: [Fel Orcs] Karanuus--Chaos Golem
Replies: 27
Views: 11838

Re: [Fel Orcs] Karanuus--Chaos Golem

I agree on the basis of being simply too strong and adapt but new ideas would be more helpful to him.
by Matt1965
July 12th, 2009, 4:54 pm
Forum: Suggestions
Topic: [Fel Orcs] Karanuus--Chaos Golem
Replies: 27
Views: 11838

Re: [Fel Orcs] Karanuus--Chaos Golem

words help arguements wootz. not just c/p. so your saying the etherize would cancel out the problem of it requiring mana since he can use it, then cast a few spells, and regain all mana? but then the mana it would take to cast those spells would be far more than u would get back. and if you DIDNT us...
by Matt1965
July 12th, 2009, 4:30 pm
Forum: General Discussion
Topic: Rings
Replies: 49
Views: 18135

Re: Rings

Will people please get it OUT of their heads that we want to lower the cost of items?! we dont!
by Matt1965
July 12th, 2009, 3:04 pm
Forum: General Discussion
Topic: Rings
Replies: 49
Views: 18135

Re: Rings

and have you ever seen that outside a pub game?...
by Matt1965
July 12th, 2009, 2:59 pm
Forum: General Discussion
Topic: Rings
Replies: 49
Views: 18135

Re: Rings

If this isn't good enough for you, then it is because they are made with the best of metal and it costs more to refine/upgrade them then other items. *shakes head in disbeleif* adding lore.. does not.. in any way shape or form affect the game balance or gameplay... It costs more and gives less beca...
by Matt1965
July 12th, 2009, 2:45 pm
Forum: General Discussion
Topic: Rings
Replies: 49
Views: 18135

Re: Rings

Elreth u need to actually give it a chance, he has a very good point. your basically saying its not balanced and should not be simply because its for item whores. then whats the point of the item at all? why not make it something u can get as one of your first items if you wish to? why limit the gam...
by Matt1965
July 12th, 2009, 12:03 am
Forum: Suggestions
Topic: Hero Idea: Siege caster
Replies: 29
Views: 13047

Re: Hero Idea: Siege caster

the player would never control it*
by Matt1965
July 12th, 2009, 12:01 am
Forum: Suggestions
Topic: [Fel Orcs] Karanuus--Chaos Golem
Replies: 27
Views: 11838

Re: [Fel Orcs] Karanuus--Chaos Golem

pretty basic but good. not much to say
by Matt1965
July 11th, 2009, 11:52 pm
Forum: Suggestions
Topic: [Fel Orcs] Karanuus--Chaos Golem
Replies: 27
Views: 11838

Re: [Fel Orcs] Karanuus--Chaos Golem

As it turns out i read one of your spells wrong.. heh.. :roll:
i thought that talent that said 45/35/25% damage reduction was its own spells and a passive thing... well that makes him alot less OP >.<
well now he doesnt seem so bad sorry for the confusion....
by Matt1965
July 11th, 2009, 10:42 pm
Forum: Suggestions
Topic: [Fel Orcs] Karanuus--Chaos Golem
Replies: 27
Views: 11838

Re: [Fel Orcs] Karanuus--Chaos Golem

Holy good god man... the stuns... he would massivly rape any army of hero... especially with that damage of his. i dont think he will ever be taking any damage from spells, and his two spells with damage reduction and addition cancel eachother out. So whenever a unit is stunned chaotic skin deals a ...
by Matt1965
July 11th, 2009, 5:05 pm
Forum: Suggestions
Topic: Hero Idea: Siege caster
Replies: 29
Views: 13047

Re: Hero Idea: Siege caster

Iv played it quite a few times with coke and such. Balancing aside im trying to figure out wether i like it as a spell at all.

and what?!?? own goal?
by Matt1965
July 11th, 2009, 4:48 pm
Forum: Suggestions
Topic: Hero Idea: Siege caster
Replies: 29
Views: 13047

Re: Hero Idea: Siege caster

woah how did you get 50? 2: Wicked eye - (active)(30 seconds cooldown)(very low mana) Places a ward that reveals inv and 500 sight range. lasts 30 seconds. (invisible)the eye is able to decent vulnerable spots on enemy units, lowering their armor (the eye has faerie fire spell that costs 3 mana, and...
by Matt1965
July 11th, 2009, 4:41 pm
Forum: Suggestions
Topic: Hero Idea: Siege caster
Replies: 29
Views: 13047

Re: Hero Idea: Siege caster

Sounds like an interesting spell, to replace wicked eye? i have been thinking of replacing it. idk, i just like the idea of having some sight because my heroes large range.
by Matt1965
July 11th, 2009, 4:34 pm
Forum: Suggestions
Topic: Hero Idea: Siege caster
Replies: 29
Views: 13047

Re: Hero Idea: Siege caster

read the spell, its a very high amount but it only lasts 4 seconds and he recasts every 3 seconds.
by Matt1965
July 11th, 2009, 4:33 pm
Forum: Suggestions
Topic: Hero Idea: Siege caster
Replies: 29
Views: 13047

Re: Hero Idea: Siege caster

the wicked eye.
by Matt1965
July 11th, 2009, 4:30 pm
Forum: Suggestions
Topic: Hero Idea: Siege caster
Replies: 29
Views: 13047

Re: Hero Idea: Siege caster

Siege Caster Name: Regen van brand Model: Fel orc caster Strength: very low Intelligence:(main) very high agility: medium Range: 900 Hero has no mana regen but a high max mana. Innate ability: Brood (active channeling)(no cooldown)(no mana) Hero meditates to regenerate mana at a rate of (1+intellige...
by Matt1965
July 11th, 2009, 3:28 pm
Forum: Suggestions
Topic: Hero Idea: Siege caster
Replies: 29
Views: 13047

Re: Hero Idea: Siege caster

Honestly the pathing blocker is 90% of what i consider makes that spell awesome. i dont care about the shitty dot on it or the damage. its suppose to break up troops and make barricades. just my opinion... which is also why i dont want to make them turn into anything first because that is exactly wh...
by Matt1965
July 10th, 2009, 11:30 pm
Forum: Suggestions
Topic: Tormented Ogre Magi
Replies: 4
Views: 3260

Re: Tormented Ogre Magi

Sounds like it would make the spell more usefull since you dont want to do any kind of stacking souls for better units deal.
i like it
by Matt1965
July 10th, 2009, 11:22 pm
Forum: Suggestions
Topic: Hero Idea: Siege caster
Replies: 29
Views: 13047

Re: Hero Idea: Siege caster

Siege Caster Name: Regen van brand Model: Fel orc caster Strength: very low Intelligence:(main) very high agility: medium Range: 900 Hero has no mana regen but a high max mana. Innate ability: Wicked eye - (active)(30 seconds cooldown)(very low mana) Places a ward that reveals inv and 500 sight rang...