Search found 33 matches

by Rockness
September 25th, 2009, 8:02 pm
Forum: Balance
Topic: Scarab
Replies: 15
Views: 11188

Re: Scarab

GeneralFunk wrote:I say triple the width and double the range, and double the max total heal amount of Lifewave and call it Lifetsunami.
And then give it "friendly fire" like with Infiltrator's mines so it heals enemies too!
by Rockness
September 24th, 2009, 4:15 pm
Forum: Suggestions
Topic: Devouring Plague
Replies: 12
Views: 8867

Re: Devouring Plague

I got a couple more ideas after reading the replies: 1. Proximity: make the plague an aoe but remove the mana component, this way it would be like an active aura on defiler that drains nearby heroes. The duration should be roughly 50% of the cooldown, so as to make timing a factor in choosing when t...
by Rockness
September 24th, 2009, 3:44 pm
Forum: Conclave Common Hall
Topic: Loading Screen
Replies: 4
Views: 5066

Loading Screen

http://eota.emufarmers.com/forums/viewtopic.php?f=56&t=1414 As referenced in the above link I feel it would be a good idea to implement a loading screen with some information to help new players get themselves oriented with Eota as a whole, because it is a lot to take in. Topics I would include ...
by Rockness
September 24th, 2009, 3:33 pm
Forum: Suggestions
Topic: Modes Request
Replies: 3
Views: 4515

Re: Modes Request

Dekar wrote:All random is already implemented. Try the "Random Heroes" checkbox.
Fascinating, I always just use Host Em, so checking it hasn't been an option.

Sounds like another reason to to implement the in-game selection of modes.
by Rockness
September 24th, 2009, 1:04 pm
Forum: Suggestions
Topic: Modes Request
Replies: 3
Views: 4515

Modes Request

I would like to see a few more modes implemented, namely all random & some sort of draft. Furthermore I would like to see the way in which modes are activated changed, namely being able to toggle all pick & capture mode in game rather than beforehand. This would eliminate the need to have th...
by Rockness
September 21st, 2009, 10:01 am
Forum: The Bots
Topic: votekick
Replies: 2
Views: 3886

Re: votekick

It's definitely possible, back when it was Eota-HB there was one.

Whether or not it will be activated to public use is another story. It would be nice, this much I know.
by Rockness
September 21st, 2009, 9:56 am
Forum: Conclave Common Hall
Topic: New Obelisk Locations
Replies: 5
Views: 6549

Re: New Obelisk Locations

I agree, I never liked the changes, still don't.

I would like to see the north & south obelisks placed by their respective goldmines so as to be in a lane & contested/protected by more than just the players with brains.
by Rockness
September 21st, 2009, 9:51 am
Forum: Balance
Topic: Things that go boom.
Replies: 25
Views: 18153

Re: Things that go boom.

My only gripe with aberration is the healing part & collision size. Killing the same giant unit over & over gets pretty tedious. Having a lane blocked by giant slow moving creeps is also a nuisance.

Oh and when player controlled units get big, namely Shardlings & Rue's Guards.
by Rockness
September 21st, 2009, 9:40 am
Forum: Suggestions
Topic: Devouring Plague
Replies: 12
Views: 8867

Devouring Plague

Firstly, let me say that I love the Defiler, he is in my top 3 favorite heroes to play, except I won't play him anymore because the plague is unreasonable plain & simple. It's to the point I won't even fight one, I'd rather not play. Even with a dispel it's either sit in the lane with no mana, a...
by Rockness
September 21st, 2009, 9:21 am
Forum: Bug Reports
Topic: Shardling Seige
Replies: 8
Views: 6526

Re: Shardling Seige

I concur, I don't even need to see the replay. Shardlings should to be weaker, shorter duration and/or spawn less frequently. On a side note abberation is a different story with a similar ending. The heal component is pretty unreasonable to me, taking down a huge creep is a big enough hassle, but ki...
by Rockness
September 21st, 2009, 7:05 am
Forum: Suggestions
Topic: Coming Later
Replies: 17
Views: 11141

Re: Coming Later

Maybe it's just me, but this idea feels a little rushed.
by Rockness
September 13th, 2009, 2:35 am
Forum: The Bots
Topic: US East Bot Suggestion
Replies: 22
Views: 14081

Re: US East Bot Suggestion

Is votekick a possibility? I recall it used to have one, 9 times out of 10 it would get the job done.

In the lobby is where I miss it most, some of these downloaders are still running windows 95 or something.
by Rockness
September 13th, 2009, 12:26 am
Forum: General Discussion
Topic: Area Domination
Replies: 43
Views: 18896

Re: Area Domination

I didn't have time to read all the replies yet, so if there's an echo in here I didn't mean to do it. I have two suggestions for how obelisks function: 1. I think there should always be a tower at every obelisk, for instance all of the obelisks outside the bases begin as neutral towers, once destroy...
by Rockness
May 27th, 2009, 9:35 pm
Forum: Suggestions
Topic: Random Creep Drops
Replies: 11
Views: 4339

Re: Random Creep Drops

Basically it's one more thing to watch out for. It's beneficial when you are farming uncontested in a lane. It gives teams a reason to keep their forces spread out (ie. if they put 3 heroes in the middle they have less of a chance to get drops). It's a good way to earn for the heroes that don't exce...
by Rockness
May 27th, 2009, 9:24 pm
Forum: Balance
Topic: United Creeps Spawn Towers
Replies: 7
Views: 3153

United Creeps Spawn Towers

Okay, my issue with the United Creeps Spawn Towers is basically a lack of summoning. That or my problem is with the summoning on the Grim Brigade & Elven Battalion. In any event I feel the United Creeps lack a counter to Druids & Ghasts which inevitably end up in great numbers, although the ...
by Rockness
May 27th, 2009, 9:15 pm
Forum: Suggestions
Topic: Random Creep Drops
Replies: 11
Views: 4339

Random Creep Drops

Okay, my idea is to add drops to the creeps, for instance for every 50 creeps that die 1 will drop a random item, these numbers are just examples, frequency can clearly be adjusted so as to have more or less drops. Possible items could be: Gold Coins (Gives a gold bonus) Crystals (Gives a crystal bo...
by Rockness
May 27th, 2009, 9:04 pm
Forum: Suggestions
Topic: Change Race selection
Replies: 4
Views: 2439

Re: Change Race selection

I like this idea, can't be any worse than people not knowing which map to pick.
by Rockness
May 27th, 2009, 8:48 pm
Forum: Balance
Topic: New Fountain Locations (Stormwail)
Replies: 11
Views: 4475

New Fountain Locations (Stormwail)

I didn't see another thread about these so I figured I would get it going. I liked the fountains better when they were near the middle outposts for several reasons: Firstly, when a middle outpost is being sieged, it is no longer an effective way to heal, the next closest spot used to be the fountain...
by Rockness
May 27th, 2009, 8:33 pm
Forum: Balance
Topic: New Obelisk Locations
Replies: 23
Views: 10283

Re: New Obelisk Locations

Personally, I liked it better the way it was before, although the best solution at this point to me would be to put the north & south obelisks in the lanes (like the rock, inn & middle) in between the front line outposts (possibly up a hill for defensive purposes). If your opponent claims th...
by Rockness
May 16th, 2009, 7:36 pm
Forum: Balance
Topic: Gravel
Replies: 17
Views: 6912

Re: Gravel

While reading this I had an idea for a crumble replacement: Rock Smash (Passive) Deals X % of armor as damage on each attack. X increases as the skill is upped. Stone Mastery (Active) Adds a bonus to other abilities for a short duration. Heart of The Mountain: Converts X % of damage received into he...
by Rockness
May 14th, 2009, 11:14 pm
Forum: General Discussion
Topic: EotA/DotA
Replies: 15
Views: 5996

Re: EotA/DotA

I don't have the where-with-all to read all that right now. Although having logged many hours into both Eota & Dota I'll put it as simply as I see it. In Dota, I'm A Soldier. I fight other soldiers. In Eota, I'm A General. I fight other generals. The big difference to me are the armies: In Dota ...
by Rockness
May 14th, 2009, 10:54 pm
Forum: Suggestions
Topic: Nazir - The Overlord (Fel Horde)
Replies: 11
Views: 4266

Re: Nazir - The Overlord (Fel Horde)

For Aether Lance I think it should do more damage the more units it hits: For Instance (these numbers are purely for example) at level 1 it does 90 (+0.4 X int) damage to the initial target hit (+0.05 X Int) per extra unit hit, that is to say after hitting 5 units it would be 90 (+ 0.4 X Int) (+0.25...
by Rockness
May 12th, 2009, 5:56 pm
Forum: Suggestions
Topic: Nazir - The Overlord (Fel Horde)
Replies: 11
Views: 4266

Re: Nazir - The Overlord (Fel Horde)

Abilities -Innate- Accumulation - Nazir can manipulate energies from the environment around him and use them to replenish his own supply of mana. While moving, the Overlord pulls energies from the surrounding environment and builds up a charge. He can then absorb this charge to replenish his mana. ...
by Rockness
May 1st, 2009, 4:26 am
Forum: Bug Reports
Topic: [FIXED] Enkindle
Replies: 7
Views: 3427

Re: Enkindle

I had a game crash with Emberwraith I have confidence Enkindle was responsible as the only time I saw it active was when I killed him and it crashed. This has actually happened on several occasions, although at first I was under the impression that dying while channeling Pyroclasm was the catalyst b...
by Rockness
April 30th, 2009, 3:43 pm
Forum: Balance
Topic: Heartstop kill chance
Replies: 15
Views: 5425

Re: Heartstop kill chance

exhaustion with gravel's tremor might make for a deadly combo.