And then give it "friendly fire" like with Infiltrator's mines so it heals enemies too!GeneralFunk wrote:I say triple the width and double the range, and double the max total heal amount of Lifewave and call it Lifetsunami.
Search found 33 matches
Re: Scarab
- September 24th, 2009, 4:15 pm
- Forum: Suggestions
- Topic: Devouring Plague
- Replies: 12
- Views: 9093
Re: Devouring Plague
I got a couple more ideas after reading the replies: 1. Proximity: make the plague an aoe but remove the mana component, this way it would be like an active aura on defiler that drains nearby heroes. The duration should be roughly 50% of the cooldown, so as to make timing a factor in choosing when t...
- September 24th, 2009, 3:44 pm
- Forum: Conclave Common Hall
- Topic: Loading Screen
- Replies: 4
- Views: 5178
Loading Screen
http://eota.emufarmers.com/forums/viewtopic.php?f=56&t=1414 As referenced in the above link I feel it would be a good idea to implement a loading screen with some information to help new players get themselves oriented with Eota as a whole, because it is a lot to take in. Topics I would include ...
- September 24th, 2009, 3:33 pm
- Forum: Suggestions
- Topic: Modes Request
- Replies: 3
- Views: 4643
Re: Modes Request
Fascinating, I always just use Host Em, so checking it hasn't been an option.Dekar wrote:All random is already implemented. Try the "Random Heroes" checkbox.
Sounds like another reason to to implement the in-game selection of modes.
- September 24th, 2009, 1:04 pm
- Forum: Suggestions
- Topic: Modes Request
- Replies: 3
- Views: 4643
Modes Request
I would like to see a few more modes implemented, namely all random & some sort of draft. Furthermore I would like to see the way in which modes are activated changed, namely being able to toggle all pick & capture mode in game rather than beforehand. This would eliminate the need to have th...
Re: votekick
It's definitely possible, back when it was Eota-HB there was one.
Whether or not it will be activated to public use is another story. It would be nice, this much I know.
Whether or not it will be activated to public use is another story. It would be nice, this much I know.
- September 21st, 2009, 9:56 am
- Forum: Conclave Common Hall
- Topic: New Obelisk Locations
- Replies: 5
- Views: 6732
Re: New Obelisk Locations
I agree, I never liked the changes, still don't.
I would like to see the north & south obelisks placed by their respective goldmines so as to be in a lane & contested/protected by more than just the players with brains.
I would like to see the north & south obelisks placed by their respective goldmines so as to be in a lane & contested/protected by more than just the players with brains.
- September 21st, 2009, 9:51 am
- Forum: Balance
- Topic: Things that go boom.
- Replies: 25
- Views: 18356
Re: Things that go boom.
My only gripe with aberration is the healing part & collision size. Killing the same giant unit over & over gets pretty tedious. Having a lane blocked by giant slow moving creeps is also a nuisance.
Oh and when player controlled units get big, namely Shardlings & Rue's Guards.
Oh and when player controlled units get big, namely Shardlings & Rue's Guards.
- September 21st, 2009, 9:40 am
- Forum: Suggestions
- Topic: Devouring Plague
- Replies: 12
- Views: 9093
Devouring Plague
Firstly, let me say that I love the Defiler, he is in my top 3 favorite heroes to play, except I won't play him anymore because the plague is unreasonable plain & simple. It's to the point I won't even fight one, I'd rather not play. Even with a dispel it's either sit in the lane with no mana, a...
- September 21st, 2009, 9:21 am
- Forum: Bug Reports
- Topic: Shardling Seige
- Replies: 8
- Views: 6657
Re: Shardling Seige
I concur, I don't even need to see the replay. Shardlings should to be weaker, shorter duration and/or spawn less frequently. On a side note abberation is a different story with a similar ending. The heal component is pretty unreasonable to me, taking down a huge creep is a big enough hassle, but ki...
- September 21st, 2009, 7:05 am
- Forum: Suggestions
- Topic: Coming Later
- Replies: 17
- Views: 11358
Re: Coming Later
Maybe it's just me, but this idea feels a little rushed.
- September 13th, 2009, 2:35 am
- Forum: The Bots
- Topic: US East Bot Suggestion
- Replies: 22
- Views: 14303
Re: US East Bot Suggestion
Is votekick a possibility? I recall it used to have one, 9 times out of 10 it would get the job done.
In the lobby is where I miss it most, some of these downloaders are still running windows 95 or something.
In the lobby is where I miss it most, some of these downloaders are still running windows 95 or something.
- September 13th, 2009, 12:26 am
- Forum: General Discussion
- Topic: Area Domination
- Replies: 43
- Views: 18908
Re: Area Domination
I didn't have time to read all the replies yet, so if there's an echo in here I didn't mean to do it. I have two suggestions for how obelisks function: 1. I think there should always be a tower at every obelisk, for instance all of the obelisks outside the bases begin as neutral towers, once destroy...
- May 27th, 2009, 9:35 pm
- Forum: Suggestions
- Topic: Random Creep Drops
- Replies: 11
- Views: 4346
Re: Random Creep Drops
Basically it's one more thing to watch out for. It's beneficial when you are farming uncontested in a lane. It gives teams a reason to keep their forces spread out (ie. if they put 3 heroes in the middle they have less of a chance to get drops). It's a good way to earn for the heroes that don't exce...
- May 27th, 2009, 9:24 pm
- Forum: Balance
- Topic: United Creeps Spawn Towers
- Replies: 7
- Views: 3156
United Creeps Spawn Towers
Okay, my issue with the United Creeps Spawn Towers is basically a lack of summoning. That or my problem is with the summoning on the Grim Brigade & Elven Battalion. In any event I feel the United Creeps lack a counter to Druids & Ghasts which inevitably end up in great numbers, although the ...
- May 27th, 2009, 9:15 pm
- Forum: Suggestions
- Topic: Random Creep Drops
- Replies: 11
- Views: 4346
Random Creep Drops
Okay, my idea is to add drops to the creeps, for instance for every 50 creeps that die 1 will drop a random item, these numbers are just examples, frequency can clearly be adjusted so as to have more or less drops. Possible items could be: Gold Coins (Gives a gold bonus) Crystals (Gives a crystal bo...
- May 27th, 2009, 9:04 pm
- Forum: Suggestions
- Topic: Change Race selection
- Replies: 4
- Views: 2444
Re: Change Race selection
I like this idea, can't be any worse than people not knowing which map to pick.
- May 27th, 2009, 8:48 pm
- Forum: Balance
- Topic: New Fountain Locations (Stormwail)
- Replies: 11
- Views: 4481
New Fountain Locations (Stormwail)
I didn't see another thread about these so I figured I would get it going. I liked the fountains better when they were near the middle outposts for several reasons: Firstly, when a middle outpost is being sieged, it is no longer an effective way to heal, the next closest spot used to be the fountain...
- May 27th, 2009, 8:33 pm
- Forum: Balance
- Topic: New Obelisk Locations
- Replies: 23
- Views: 10289
Re: New Obelisk Locations
Personally, I liked it better the way it was before, although the best solution at this point to me would be to put the north & south obelisks in the lanes (like the rock, inn & middle) in between the front line outposts (possibly up a hill for defensive purposes). If your opponent claims th...
Re: Gravel
While reading this I had an idea for a crumble replacement: Rock Smash (Passive) Deals X % of armor as damage on each attack. X increases as the skill is upped. Stone Mastery (Active) Adds a bonus to other abilities for a short duration. Heart of The Mountain: Converts X % of damage received into he...
- May 14th, 2009, 11:14 pm
- Forum: General Discussion
- Topic: EotA/DotA
- Replies: 15
- Views: 6002
Re: EotA/DotA
I don't have the where-with-all to read all that right now. Although having logged many hours into both Eota & Dota I'll put it as simply as I see it. In Dota, I'm A Soldier. I fight other soldiers. In Eota, I'm A General. I fight other generals. The big difference to me are the armies: In Dota ...
- May 14th, 2009, 10:54 pm
- Forum: Suggestions
- Topic: Nazir - The Overlord (Fel Horde)
- Replies: 11
- Views: 4267
Re: Nazir - The Overlord (Fel Horde)
For Aether Lance I think it should do more damage the more units it hits: For Instance (these numbers are purely for example) at level 1 it does 90 (+0.4 X int) damage to the initial target hit (+0.05 X Int) per extra unit hit, that is to say after hitting 5 units it would be 90 (+ 0.4 X Int) (+0.25...
- May 12th, 2009, 5:56 pm
- Forum: Suggestions
- Topic: Nazir - The Overlord (Fel Horde)
- Replies: 11
- Views: 4267
Re: Nazir - The Overlord (Fel Horde)
Abilities -Innate- Accumulation - Nazir can manipulate energies from the environment around him and use them to replenish his own supply of mana. While moving, the Overlord pulls energies from the surrounding environment and builds up a charge. He can then absorb this charge to replenish his mana. ...
- May 1st, 2009, 4:26 am
- Forum: Bug Reports
- Topic: [FIXED] Enkindle
- Replies: 7
- Views: 3428
Re: Enkindle
I had a game crash with Emberwraith I have confidence Enkindle was responsible as the only time I saw it active was when I killed him and it crashed. This has actually happened on several occasions, although at first I was under the impression that dying while channeling Pyroclasm was the catalyst b...
- April 30th, 2009, 3:43 pm
- Forum: Balance
- Topic: Heartstop kill chance
- Replies: 15
- Views: 5429
Re: Heartstop kill chance
exhaustion with gravel's tremor might make for a deadly combo.