Search found 3 matches
- June 23rd, 2008, 11:08 pm
- Forum: Suggestions
- Topic: Suggestions from a real life game designer
- Replies: 24
- Views: 9911
Re: Suggestions from a real life game designer
Yeah I noticed that many skills are rather complex but if you can make just 60% of the skills easily accessable then you will have gained alot already - the rest is just up to choice of words. I work closely with linguists when designing skills and abilities and I have yet to see a single skill they...
- June 23rd, 2008, 7:13 pm
- Forum: Suggestions
- Topic: Suggestions from a real life game designer
- Replies: 24
- Views: 9911
Re: Suggestions from a real life game designer
Okay perhaps i explained the success of dota a bit wrong ;) What really made dota successful was back in the ROC days when Eul (the "original" map maker of dota allstars), as one of the very few map designers, stuck with his map and actually improved it beyond just adding heroes. The Dota ...
- June 22nd, 2008, 7:40 pm
- Forum: Suggestions
- Topic: Suggestions from a real life game designer
- Replies: 24
- Views: 9911
Suggestions from a real life game designer
Hello all. Im new to this game and this board so if what I address here has been covered elsewhere I appologise. I encountered this game today for the first time and to be honest im really impressed. In my normal every day work im a game designer (cant tell you which company unfortunately) and I see...