Sorry for the late reply, anyway I got a screenshot:
These trails appear "after the blue flame (trails) disappears"
Is it a custom model?
Search found 24 matches
- December 6th, 2009, 8:56 am
- Forum: General Discussion
- Topic: Question about Forlorn Martyr's "Streak" Lightning Effects
- Replies: 8
- Views: 4060
- September 30th, 2009, 1:25 am
- Forum: General Discussion
- Topic: Question about Forlorn Martyr's "Streak" Lightning Effects
- Replies: 8
- Views: 4060
Re: Question about Forlorn Martyr's "Streak" Lightning Effects
There is a "trail" effect kind of similar to Fenris Dream Run ability, I'll get a screenshot of the trail in Streak in the game later to show you. Speaking of the Blur though, do you just create dummy units of the Hero with transparency then either make them expire or just manually remove ...
- September 25th, 2009, 12:39 am
- Forum: General Discussion
- Topic: Question about Forlorn Martyr's "Streak" Lightning Effects
- Replies: 8
- Views: 4060
Re: Question about Forlorn Martyr's "Streak" Lightning Effects
Thanks for the help, I'll try it out some more. Also I have another question, what model do you use for the "trail effect" for Streak? I am not talking about the blue flame or the lightning but there is a third trail effect that is present. Is a custom model or a default model, if it is a ...
- September 19th, 2009, 12:30 am
- Forum: General Discussion
- Topic: Question about Forlorn Martyr's "Streak" Lightning Effects
- Replies: 8
- Views: 4060
Question about Forlorn Martyr's "Streak" Lightning Effects
Darnyak, how exactly do you do the Lightning Effect for Forlorn Martyr's Streak ability, the ability where he moves quickly with a neat looking lightning trail effect? I have tried creating lightning at Caster Location to Targeted Unit location, the problem with this is that it doesn't look "sm...
- November 13th, 2008, 5:35 pm
- Forum: General Discussion
- Topic: Rune Knight's Shell Ability
- Replies: 12
- Views: 5433
Re: Rune Knight's Shell Ability
Interesting thank you, only 1 problem. When you use the shell ability on a hero, it doesn't get any buff. So assume the hero is just added to a unit group and then removed later? I base an ability off of "Devotion Aura". I create a new buff named "Watery Shell"(for example), the...
- November 12th, 2008, 7:03 pm
- Forum: General Discussion
- Topic: Rune Knight's Shell Ability
- Replies: 12
- Views: 5433
Re: Rune Knight's Shell Ability
Well, if you don't care too much about leaks (in general, there needs to be a lot of leaks for a map to lag, a few dozen or even hundreds is fine but depends on how much resource the map usually takes) you could make one easily without worrying about a "Damage Detection System". When it af...
- November 2nd, 2008, 11:00 am
- Forum: General Discussion
- Topic: Original maker of DotA(Allstars) is making retail AoS game
- Replies: 15
- Views: 6039
Original maker of DotA(Allstars) is making retail AoS game
Guinsoo (who modified Eul's DotA and made Allstars) , is making a retail version of the AoS genre. Guinsoo updated DotA allstars all the way to version DotA 6.01 before giving it to Icefrog(who updates it now). Game is called League of Legends . Screenshots of the game . Here's Guinsoo post on the D...
- September 25th, 2008, 1:27 am
- Forum: General Discussion
- Topic: A couple of questiosn about spell effects in EotA
- Replies: 9
- Views: 4047
Re: A couple of questiosn about spell effects in EotA
Thanks for your response. I have few other questions: 1. Does Grand Rune use a custom model for its effect or is it a special effect already in Warcraft 3? 2. How did you do the "explosion" part of Grand Rune? Right now, I got the part where the circle starts forming and the lines move tow...
- September 19th, 2008, 2:48 am
- Forum: Bug Reports
- Topic: Leak Tracking
- Replies: 33
- Views: 28977
Re: Leak Tracking
Kedge Landing can get insanely laggy, enough to be unplayable.
In terms of heroes, unfortunately I haven't kept tracked but Kedge's Landing is the only map that can get crazy lag for some reason.
Sometimes it doesn't lag, sometimes it does lag crazily and stays that way for the rest of the game.
In terms of heroes, unfortunately I haven't kept tracked but Kedge's Landing is the only map that can get crazy lag for some reason.
Sometimes it doesn't lag, sometimes it does lag crazily and stays that way for the rest of the game.
- September 19th, 2008, 1:11 am
- Forum: Suggestions
- Topic: Make when everyone picks "Random", host decides the options.
- Replies: 3
- Views: 2015
Re: Make when everyone picks "Random", host decides the options.
Orc could be used for random, in terms of all pick(which is supposed to be "random race"), it could be used as an ingame voting option instead.
- September 18th, 2008, 2:29 am
- Forum: Suggestions
- Topic: Make when everyone picks "Random", host decides the options.
- Replies: 3
- Views: 2015
Make when everyone picks "Random", host decides the options.
Make it so when everyone picks random race(in the game lobby, before the game starts), it makes it so the host (I forgot what the color was) decides the options for the game. This mainly only matters for pubs, when people don't know anything about the game and aren't listening to you and not picking...
- September 10th, 2008, 11:04 pm
- Forum: General Discussion
- Topic: A couple of questiosn about spell effects in EotA
- Replies: 9
- Views: 4047
A couple of questiosn about spell effects in EotA
1. What model does "Hazard Slash"(from rune knight) use for his ability? What category is it under for the model(is it under "Unit -missiles", abilities, buffs, or is it a custom model?). I tried looking but can't find the effect/model. 2. Same with Fenris' dream hunt, which effe...
- August 6th, 2008, 4:32 pm
- Forum: General Discussion
- Topic: Question about EotA Exodus custom models, not showing up
- Replies: 2
- Views: 2207
Question about EotA Exodus custom models, not showing up
I DLed and edited EotA Exodus . What I noticed is that custom models aren't in "import manager"(usually, they are, aren't they?). Anyway, I noticed that if I edit the map and save, the custom models don't appear in game. For example, "Ice Comet", uses a custom model and it doesn...
- July 31st, 2008, 4:07 am
- Forum: General Discussion
- Topic: How do I find a game?
- Replies: 19
- Views: 7468
Re: How do I find a game?
Well I'm somewhat nubbish. I played a lot until about 2003 or so, and am now just starting again on the whole wc3 thing. I don't know what banlist or beta patch are. Is there any requirement for hosting other then having downloaded the map? It seems like I'm waiting for other players, but honestly ...
- June 29th, 2008, 2:38 pm
- Forum: Suggestions
- Topic: Suggestion about some commands and spell generator
- Replies: 2
- Views: 2042
Re: Suggestion about some commands and spell generator
Tidal wave And your thinking about team specific -allheros...Always enjoyed spawnrate 5 and all heros on candle...in peak I lagged from the start... Yeah, I just want ways to give an advantage to the computers when I play against them(and I play against computers most of the time). So giving comput...
- June 23rd, 2008, 11:19 am
- Forum: Suggestions
- Topic: Suggestions from a real life game designer
- Replies: 24
- Views: 9889
Re: Suggestions from a real life game designer
Another problem is this game has a lot of problems that cause lag and such, and only one guy and a handful of random addicts to test it. True. I mean some people can barely play DotA without having lag, but EotA has like 2-3x (depends on map/settings) the lag potential of DotA. Therefore you need t...
- June 22nd, 2008, 12:01 pm
- Forum: Suggestions
- Topic: Suggestion about some commands and spell generator
- Replies: 2
- Views: 2042
Suggestion about some commands and spell generator
Commands: 1. Right now the limit of -extrahero is 3 heroes right, it can't give blue or red anymore than 3 heroes? How about increasing it to all the heroes that a faction has? How about change it to a new command: -extrahero1/-extrahero2 <number of hero to adds to team 1 or 2> I play offline mainly...
- June 22nd, 2008, 11:55 am
- Forum: Bug Reports
- Topic: Traitors?
- Replies: 10
- Views: 4188
Re: Traitors?
I can't give you a complete list off the top of my head, but I do know that most of them are listed in the quests menu once the game has started. Thanks. Too bad my computer can't handle crazy stuff like spawnrate 5 seconds, it gets epic but too much for my comp to handle. Do you know what's the de...
- June 21st, 2008, 4:51 pm
- Forum: Bug Reports
- Topic: [FIXED] Neph's item canceling ability(Dark Globe?) bug
- Replies: 0
- Views: 2119
[FIXED] Neph's item canceling ability(Dark Globe?) bug
When an item is canceled by Dark Globe(Not sure if this is the name), and a hero is under the effect of the spell and they die, the item is dropped on death.
Not sure if it's a bug or not.
Not sure if it's a bug or not.
- June 21st, 2008, 4:17 pm
- Forum: Bug Reports
- Topic: Traitors?
- Replies: 10
- Views: 4188
Re: Traitors?
Off topic, I didn't know there were any text commands, what are all of them?
- June 15th, 2008, 10:50 pm
- Forum: General Discussion
- Topic: What's your favorite map?
- Replies: 18
- Views: 6573
What's your favorite map?
My favorite map is Stormwail Peak. Stormwail Peak was the first map for EotA right?(The first version I played was 1.09 something and it had only Stormwail Peak).
Which map do you guys like the most?
Which map do you guys like the most?
- June 15th, 2008, 10:17 pm
- Forum: General Discussion
- Topic: Arguably the best patch ever by Blizzard?
- Replies: 5
- Views: 3052
Re: Arguably the best patch ever by Blizzard?
I like it because it makes it easier for people who have multiple games that uses CDs. Although, I virtual drive everything so it's no big deal. Speaking of which, unrelated question - Can you LAN with multiple copies of the same WC3 game using the same CD Key? I know some games don't let you LAN wi...
- June 4th, 2008, 5:42 am
- Forum: Suggestions
- Topic: [Suggestion] Keep talents listed in altar's talent page
- Replies: 3
- Views: 2132
[Suggestion] Keep talents listed in altar's talent page
Just a simple suggestion, keep the talents listed in the altar's page. Right now once you fully upgrade talents, they disappear from the talent's page. So if you forgot what or how much the talents help your hero, you're out of luck. So the suggestion is to keep talents viewable even if you upgraded...
- June 3rd, 2008, 3:11 am
- Forum: Suggestions
- Topic: [Suggestion]Host option for AI to build stuff/upgrade creeps
- Replies: 2
- Views: 1858
[Suggestion]Host option for AI to build stuff/upgrade creeps
I was wondering if it's possible to add a game option for host to decide if bots can build structures, upgrade creeps, and etc.
I play mainly offline and it'd be nice if the AI could upgrade the creeps, upgrade the structures, and also build structure spawning buildings.
I play mainly offline and it'd be nice if the AI could upgrade the creeps, upgrade the structures, and also build structure spawning buildings.