Search found 7 matches
- December 13th, 2008, 5:09 am
- Forum: Off Topic
- Topic: Poll: is Christianity a "dangerous" religion?
- Replies: 28
- Views: 11866
Re: Poll: is Christianity a "dangerous" religion?
Don't get me wrong, I believe in some form of god, but I do not feel that each time I do something wrong I should have to admit my sin. I feel that you must just live your life the way you want, and what happens, just happens. You can not live in fear of being shunned by a figure that we do not kno...
- December 13th, 2008, 4:57 am
- Forum: General Discussion
- Topic: Xmas list
- Replies: 55
- Views: 31328
Re: Xmas list
Please fix tree regrowth. You broke it in 1.12 because you forgot the 64 tree limit in all trees in playable map area.
- September 6th, 2008, 1:45 pm
- Forum: Next Version
- Topic: 1.12b
- Replies: 9
- Views: 4422
Re: 1.12b
And the trees code. He forgot about the 64 tree limit.
- May 4th, 2008, 4:04 am
- Forum: General Discussion
- Topic: Thank You
- Replies: 24
- Views: 9763
Re: Thank You
DarnYak, did you code the AI all by yourself? Would you be willing to share any of the code/ideas with us so we could learn from it?
- February 19th, 2008, 8:33 pm
- Forum: General Discussion
- Topic: trigger list
- Replies: 16
- Views: 6389
Re: trigger list
Oh oh, I'm dumb! I *just* figured out what you meant before I saw your post, the whole summoning vs constructing thing. Good stuff. And oh yes, that is right about the icon, I seemed to remember a town hall showing for high elf and corrupted ancient showing for creep but I think now that you said th...
- February 19th, 2008, 8:27 pm
- Forum: General Discussion
- Topic: trigger list
- Replies: 16
- Views: 6389
Re: trigger list
Thanks a lot DarnYak, I know what a big deal it is to foray into the world editor what with the long loading time for Eota. I actually managed to reverse engineer your system after wrestling with it for a while, though I used persistent circles with town hall-size pathing maps that hide until needed...
- February 14th, 2008, 10:52 am
- Forum: General Discussion
- Topic: trigger list
- Replies: 16
- Views: 6389
Re: trigger list
Hey DarnYak, I sent you a pm about this, but maybe you didn't get it. I was wondering how you triggered the outpost building system.