Search found 114 matches
- September 28th, 2007, 7:22 pm
- Forum: Balance
- Topic: Forlorn Martyr Innate
- Replies: 23
- Views: 12698
Re: Forlorn Martyr Innate
Not really, but even if so. His ultimate is more like a regular skill. So long as it works, there's no reason to be way too traditional. It's a passive modifyer, that can only get stronger with having more run speed. Only abilities will benifit and all, so it's not obsoleting. Flury for the Swashbuc...
- September 13th, 2007, 8:50 pm
- Forum: Suggestions
- Topic: AMHS (Anti Map Hack System)
- Replies: 24
- Views: 9892
Re: AMHS (Anti Map Hack System)
In the end, I worry about bugs mostly because Yak will have to fix them, and another layer of code just makes it even harder to track down where a problem is coming from. But that's his problem, and it's his prerogative if he's willing to deal with whatever issues may arise. Which brings to the...
- September 11th, 2007, 12:06 am
- Forum: Suggestions
- Topic: What to do about not upgrading scroll
- Replies: 29
- Views: 12884
Re: What to do about not upgrading scroll
The reason I say it should only be skipped if everyone in the game makes that choice, with the experienced players code, is so that other players don't feel discouraged going through it because they're losing time. And like I said, it would remove the elitism of trying to upgrade it soon as possib...
- September 10th, 2007, 1:22 am
- Forum: Suggestions
- Topic: fountains
- Replies: 13
- Views: 5983
Re: fountains
Or instead of the cannon towers and sentry period, just have control points. That spawn additional units at each base for each spawn tick (added by mercinary units). At the bridge in the middle of the left side, on either side of it would have special control points, that when you first control ...
- September 9th, 2007, 9:28 pm
- Forum: Suggestions
- Topic: fountains
- Replies: 13
- Views: 5983
Re: fountains
One thing I've thought about, is that maybe the moontear could alternate spawn between left and right, and random which one the first spawn is. Certainly give desirability for both lanes.
- September 8th, 2007, 12:28 am
- Forum: General Discussion
- Topic: All Pick?
- Replies: 40
- Views: 22921
Re: All Pick?
I'll try to be civilized... Did I say it's in a complete state of disrepair yet? No... Would I play if it was? No, I'd focus more on the other things I enjoy. Would I play it if it wasn't in a state of disrepair? Yes. Now, let's think logically, and go back to the first question and answer. And ke...
- September 8th, 2007, 12:12 am
- Forum: Next Version
- Topic: Spawn variety
- Replies: 10
- Views: 6148
Re: Spawn variety
And these differences are done by upgrades (when they return)... Do not forget Druids come with two default skills, and Ghasts come with one, without upgrades. Finish the fight Aside from the Murloc and Clockwerk warriors, all other units specifically racial units, are single unit spawn. Though...
- September 7th, 2007, 11:57 pm
- Forum: Suggestions
- Topic: fountains
- Replies: 13
- Views: 5983
Re: fountains
The problem with fountains at such easy access in a key area as such, is classes that were built to be mana heavy to counter balance their fleet of powerful skills, now will have a beefed up mana pool, without any cost.
- September 7th, 2007, 10:12 pm
- Forum: General Discussion
- Topic: All Pick?
- Replies: 40
- Views: 22921
Re: All Pick?
Well, you may just say "it's just a hosting option," but players may become customed to it, and we could very well end up with the standard of join beggers (someone begging the host to host another map or beg for features) and leave if you don't set it to that. And this isn't just a thro...
- September 7th, 2007, 10:01 pm
- Forum: Suggestions
- Topic: AMHS (Anti Map Hack System)
- Replies: 24
- Views: 9892
Re: AMHS (Anti Map Hack System)
Isn't there some sort of invalid graphic crash, that when you load it, the game crashes, and hide it in shaded areas noone will view. Well at least Starcraft has that method. ^_^ .v
- September 4th, 2007, 6:10 pm
- Forum: General Discussion
- Topic: All Pick?
- Replies: 40
- Views: 22921
Re: All Pick?
My English isn't perfect, but the only thing that I felt was missing in that is "isn't", but that's what happens when you don't proof read. ^_^ .v "implementing ar would mean that a game's outcome would be equivalent to a" is redundant, because in context that already is in place...
- September 3rd, 2007, 1:38 pm
- Forum: General Discussion
- Topic: All Pick?
- Replies: 40
- Views: 22921
All Pick?
I'm sorry, but this game is balanced that you can just pick any selection of heros, being equal to any other set of heros. So win/loss via dice roll... YAY!
- September 1st, 2007, 9:23 pm
- Forum: General Discussion
- Topic: A new Tournament?
- Replies: 21
- Views: 12942
Re: A new Tournament?
I didn't actually read this whole post, I just was hoping to provoke the issue of language. But I guess the connection is the only issue?
- September 1st, 2007, 1:40 pm
- Forum: General Discussion
- Topic: A new Tournament?
- Replies: 21
- Views: 12942
Re: A new Tournament?
What about Asia? ^_^ .v
- September 1st, 2007, 1:30 pm
- Forum: Suggestions
- Topic: 1,11e Candleburg
- Replies: 11
- Views: 4908
Re: 1,11e Candleburg
I haven't played it, but if the changes villager fix, and decreased spawns (increased spawn timer). If a seige could could be built up, the other side wouldn't be able to spawn fast enough to eliminate the threat and the game could end when it should, or damage to base would be done that should. O...
- September 1st, 2007, 1:11 pm
- Forum: Discussion
- Topic: IRC channel
- Replies: 7
- Views: 7913
Re: IRC channel
newnet am splendored
- September 1st, 2007, 1:09 pm
- Forum: Suggestions
- Topic: Problematic Air?
- Replies: 13
- Views: 6294
Re: Problematic Air?
EotA isn't as complex as you may like to think. =\ [POST ADDITION] You could say that the the learning experience is a complex one, but on the flipside that doesn't mean it's anymore difficult to learn than other maps, such as DotA that has a retarded abundancy of heros and information basis on a ...
- August 21st, 2007, 1:56 pm
- Forum: Balance
- Topic: Infiltrator Suggestion
- Replies: 36
- Views: 19073
Re: Infiltrator Suggestion
1k damage, if that tower is already missing 1k health. That's the kind of lack of detail, that fuels someone like Demon, when your credibility isn't great, then their stance to argue will have a higher chance to remain, a candle with an extended wick, par se. But for the most part, you am right. S...
- August 21st, 2007, 1:42 pm
- Forum: Suggestions
- Topic: Problematic Air?
- Replies: 13
- Views: 6294
Re: Problematic Air?
Narrow minded, wannabe solo super man mentality. I will give you the options to look further into it and see the light, or just bask in ignorance. ^_^ .vDemongod86 wrote:Is there a secret skill infilt has to stun/disable an enemy hero?
- August 21st, 2007, 1:39 pm
- Forum: General Discussion
- Topic: Hi there....where is everyone?
- Replies: 28
- Views: 16194
Re: Hi there....where is everyone?
If you have to be in at just the right time, that doesn't sound "extremely" active, that sounds like inactive, with short bursts of mild activity.
- August 20th, 2007, 5:07 pm
- Forum: General Discussion
- Topic: All Pick?
- Replies: 40
- Views: 22921
Re: All Pick?
Let's not, and say we do with "-ap" in the game name.
- August 20th, 2007, 5:05 pm
- Forum: Suggestions
- Topic: Needed Talents
- Replies: 30
- Views: 12426
Re: Needed Talents
He needs a talent for DarnYak? Sweet, I suggest "Absolute Jass Profiency," it will remove all memory leaks from the game. ^_^ .v
Scarab's Healing wave could have a talent that gives positive status inflictions, like temp defense bonus or something. EotA needs more statuses, mang! ^_^ .v
Scarab's Healing wave could have a talent that gives positive status inflictions, like temp defense bonus or something. EotA needs more statuses, mang! ^_^ .v
- August 19th, 2007, 2:39 am
- Forum: Next Version
- Topic: Spawn variety
- Replies: 10
- Views: 6148
Re: Spawn variety
I already have an idea for army, which is called "Avenging Pride", which units in High Elf and United Creep have a chance of getting when an allied unit dies. It will cause effected unit to have a "rage" status, that will increase damage, attack speed, move speed, mana, and the...
- August 18th, 2007, 9:08 pm
- Forum: Balance
- Topic: Soul Binder RIGGED!
- Replies: 26
- Views: 14372
Re: Soul Binder RIGGED!
This is probably the last reply I'm making here, so do whatever you want. All the responses I get are from storamin, or people who wanted my head before I even came here. Enjoy thinking everything is perfect in EotA, it doesn't matter to me. HoSK, and Enmity get more attention than this ever will, ...
- August 18th, 2007, 8:29 pm
- Forum: Balance
- Topic: Infiltrator Suggestion
- Replies: 36
- Views: 19073
Re: Infiltrator Suggestion
Classes are meant to have purposes, to ask for every hero to be for everyone, and for every situation. Well you're asking to have only one hero in the game. What type of class is Infiltrator? Army support, Hero Targetting, Siege, or AoE nuking perhaps? Well the infiltrator can pretty much do all o...