Search found 118 matches

by AlienFromBeyond
May 21st, 2011, 5:04 pm
Forum: Starcraft 2
Topic: Good custom maps?
Replies: 10
Views: 9370

Re: Good custom maps?

Zerg Hunter RPG is also good, kind of Diablo 2-esque action RPG map.
by AlienFromBeyond
September 22nd, 2009, 11:23 am
Forum: Bug Reports
Topic: Pathing, Polymorph
Replies: 8
Views: 6483

Re: Pathing, Polymorph

It's because of how Warcraft III reacts to super slow units in your way. Pretty much can't fix it except by removing polymorph or making it not slow enemies.
by AlienFromBeyond
September 21st, 2009, 2:13 pm
Forum: Bug Reports
Topic: Shardling Seige
Replies: 8
Views: 6570

Re: Shardling Seige

You're telling me All Pick isn't balanced in EotA? SHENANIGANS!
by AlienFromBeyond
September 14th, 2009, 10:24 pm
Forum: The Bots
Topic: US East Bot Suggestion
Replies: 22
Views: 14150

Re: US East Bot Suggestion

GeneralFunk wrote:Probably the most valid point so far. However game name is never truly consistent given "<name> #XXX".
Uh, that IS consistent. Would you prefer the term consistent naming scheme?
by AlienFromBeyond
September 14th, 2009, 9:35 am
Forum: The Bots
Topic: US East Bot Suggestion
Replies: 22
Views: 14150

Re: US East Bot Suggestion

that implies to me that the bot itself is screwing up the name somehow. You make a fatal assumption, that the game names themselves are accidents and not intentional. You see, it's just that the owner of the hosting bot is a damn fool and thinks it's "funny". What it really does is turn o...
by AlienFromBeyond
September 11th, 2009, 12:02 am
Forum: General Discussion
Topic: EotA Rankings/Benefits
Replies: 12
Views: 5917

Re: EotA Rankings/Benefits

It's not an actual hero, you can just choose to have the Demon Hunter Metamorphosis model if you wish from my understanding.
by AlienFromBeyond
September 7th, 2009, 9:35 pm
Forum: Conclave Common Hall
Topic: Hardcore mode - peanut gallery
Replies: 7
Views: 6416

Re: Hardcore mode - peanut gallery

I think that other things should be worked on before another mode is added that won't be used by many people at all. Like Capture Mode :D. Or you know, bug fixes and balancing. And Fel Orcs.
by AlienFromBeyond
September 7th, 2009, 11:50 am
Forum: Bug Reports
Topic: Talismen of the Sun overwrites Apotheosis
Replies: 3
Views: 4714

Re: Talismen of the Sun overwrites Apotheosis

Talisman of the Sun seems to overwrite a lot of buffs :(.
by AlienFromBeyond
September 2nd, 2009, 1:25 am
Forum: Balance
Topic: Make artefacts drop on death
Replies: 57
Views: 36198

Re: Make artefacts drop on death

DarnYak wrote:
Luftwaffles wrote:Would there be any real objections to making this an optional game mode?
Maybe if i ever add hardcore mode (where aoe's hit allies)

DarnYak
Oh god, that's like the worst idea ever. Poor RK/BP/Garg/etc. with massive aoe ults.
by AlienFromBeyond
September 1st, 2009, 7:15 am
Forum: Balance
Topic: Any good?
Replies: 17
Views: 12841

Re: Any good?

I don't like it with Tact at all because it overwrites Valiant Stand even when its buff gives less damage.
by AlienFromBeyond
August 30th, 2009, 3:42 pm
Forum: Suggestions
Topic: Zombie idea
Replies: 24
Views: 15043

Re: Hero idea

What the hell is a zoombie? Is that a nickname for fast zombies?
by AlienFromBeyond
August 30th, 2009, 12:35 pm
Forum: Bug Reports
Topic: Arctic Catalysm does not hit grounded air
Replies: 2
Views: 4188

Re: Arctic Catalysm does not hit grounded air

He also can't target mechanical units with it despite it doing damage to them.
by AlienFromBeyond
August 29th, 2009, 7:10 pm
Forum: Balance
Topic: Make artefacts drop on death
Replies: 57
Views: 36198

Re: Make artefacts drop on death

The Orb conflicts with Flurry last I checked. He probably means the Zephyr Totem for more IAS and more importantly a second blink spell. Fenris does much better with the Orb of Fury IMO.
by AlienFromBeyond
August 29th, 2009, 5:28 pm
Forum: General Discussion
Topic: Area Domination
Replies: 43
Views: 18900

Re: Area Domination

Lanthis wrote:How do you mean smaller format?
Well in-game text doesn't stick around for very long without really getting in the way, and there's no way in hell anyone would actually read the quests menu information, as no one does that now. I'm not even sure people read that on-screen text.
by AlienFromBeyond
August 28th, 2009, 6:30 pm
Forum: General Discussion
Topic: Area Domination
Replies: 43
Views: 18900

Re: Area Domination

Fascinating idea. Reading it in a format like this I can easily understand it, but would it translate well into the smaller format needed in game?
by AlienFromBeyond
August 27th, 2009, 10:34 am
Forum: Suggestions
Topic: [Fel Orcs] Blood Captain
Replies: 12
Views: 8285

Re: [Fel Orcs] Blood Captain

Great. You lose 12-16 of each stat. FOR. HOW. LONG? I asked this multiple times. And I can say the 'did you really read the whole concept, all the way through?' to my post too. >_> Lasts 12-16 seconds. It was there the whole time, which means you either didn't read it the whole way through or....? ...
by AlienFromBeyond
August 27th, 2009, 10:31 am
Forum: Suggestions
Topic: Naxztek the Dimensional Stalker
Replies: 8
Views: 7466

Re: Naxztek the Dimensional Stalker

Distortion sounds like a lot of fun :D. Does Time Vortex teleport completely randomly like Distortion, or randomly while staying within the bounds of the Vortex? When you say that Time Sink stacks, do you mean that the speed buff is increased for each enemy unit affected? That would be a good target...
by AlienFromBeyond
August 26th, 2009, 12:48 am
Forum: General Discussion
Topic: Conquest game
Replies: 3
Views: 2372

Re: Conquest game

Conquest? Do you mean Capture Mode?
by AlienFromBeyond
August 25th, 2009, 11:57 am
Forum: Balance
Topic: Taunting Treant Wall
Replies: 25
Views: 20669

Re: Taunting Treant Wall

Lanthis wrote:If the trees were permanent, then yes. Like I said, have 2 heroes rape treant, kill spawn waves, keep spawns before the new fortification, and command the besieged lane around the blockade.
And you don't think that's an awful lot to do for what is something very simple to set up?
by AlienFromBeyond
August 24th, 2009, 8:46 pm
Forum: Balance
Topic: Taunting Treant Wall
Replies: 25
Views: 20669

Re: Taunting Treant Wall

aegir ravenking wrote:I would guess that Aliens argument would be that the pressure put on by the tree wall is nowhere near the amount needed to counter it.
Exactly right.
by AlienFromBeyond
August 24th, 2009, 12:18 pm
Forum: Balance
Topic: Taunting Treant Wall
Replies: 25
Views: 20669

Re: Taunting Treant Wall

And if they haven't built any spawns in that lane (which with the wall easily holding the enemy off is likely), it's now a simple matter for them to counter it.
by AlienFromBeyond
August 23rd, 2009, 5:29 pm
Forum: Bug Reports
Topic: 100% Rebirth Bug
Replies: 1
Views: 1657

100% Rebirth Bug

Don't know how he did it, but coramoor managed to come back from Rebirth completely full, multiple times.
by AlienFromBeyond
August 23rd, 2009, 5:24 pm
Forum: Balance
Topic: Taunting Treant Wall
Replies: 25
Views: 20669

Taunting Treant Wall

Coramoor used this a bunch in one spot to form a fucking walls with these. With 2k life you can't hope to dispel it, and the taunts spread out the damage that then gets regen'd. Needs a nerf hard.
by AlienFromBeyond
August 20th, 2009, 1:54 am
Forum: General Discussion
Topic: EotA Europe vs EotA USEast
Replies: 17
Views: 7008

Re: EotA Europe vs EotA USEast

I'm not sure we'd be able to get enough people on all at the same time to do it.
by AlienFromBeyond
August 7th, 2009, 3:28 pm
Forum: Next Version
Topic: Bitch thread
Replies: 47
Views: 14791

Re: Bitch thread

It's be awesome if his ultimate talent let it make wolves against buildings rather than only units and the wolves hitting buildings if there's nothing left.