Search found 118 matches
- May 21st, 2011, 5:04 pm
- Forum: Starcraft 2
- Topic: Good custom maps?
- Replies: 10
- Views: 9301
Re: Good custom maps?
Zerg Hunter RPG is also good, kind of Diablo 2-esque action RPG map.
- September 22nd, 2009, 11:23 am
- Forum: Bug Reports
- Topic: Pathing, Polymorph
- Replies: 8
- Views: 6450
Re: Pathing, Polymorph
It's because of how Warcraft III reacts to super slow units in your way. Pretty much can't fix it except by removing polymorph or making it not slow enemies.
- September 21st, 2009, 2:13 pm
- Forum: Bug Reports
- Topic: Shardling Seige
- Replies: 8
- Views: 6522
Re: Shardling Seige
You're telling me All Pick isn't balanced in EotA? SHENANIGANS!
- September 14th, 2009, 10:24 pm
- Forum: The Bots
- Topic: US East Bot Suggestion
- Replies: 22
- Views: 14071
Re: US East Bot Suggestion
Uh, that IS consistent. Would you prefer the term consistent naming scheme?GeneralFunk wrote:Probably the most valid point so far. However game name is never truly consistent given "<name> #XXX".
- September 14th, 2009, 9:35 am
- Forum: The Bots
- Topic: US East Bot Suggestion
- Replies: 22
- Views: 14071
Re: US East Bot Suggestion
that implies to me that the bot itself is screwing up the name somehow. You make a fatal assumption, that the game names themselves are accidents and not intentional. You see, it's just that the owner of the hosting bot is a damn fool and thinks it's "funny". What it really does is turn o...
- September 11th, 2009, 12:02 am
- Forum: General Discussion
- Topic: EotA Rankings/Benefits
- Replies: 12
- Views: 5915
Re: EotA Rankings/Benefits
It's not an actual hero, you can just choose to have the Demon Hunter Metamorphosis model if you wish from my understanding.
- September 7th, 2009, 9:35 pm
- Forum: Conclave Common Hall
- Topic: Hardcore mode - peanut gallery
- Replies: 7
- Views: 6333
Re: Hardcore mode - peanut gallery
I think that other things should be worked on before another mode is added that won't be used by many people at all. Like Capture Mode . Or you know, bug fixes and balancing. And Fel Orcs.
- September 7th, 2009, 11:50 am
- Forum: Bug Reports
- Topic: Talismen of the Sun overwrites Apotheosis
- Replies: 3
- Views: 4673
Re: Talismen of the Sun overwrites Apotheosis
Talisman of the Sun seems to overwrite a lot of buffs .
- September 2nd, 2009, 1:25 am
- Forum: Balance
- Topic: Make artefacts drop on death
- Replies: 57
- Views: 36029
Re: Make artefacts drop on death
Oh god, that's like the worst idea ever. Poor RK/BP/Garg/etc. with massive aoe ults.DarnYak wrote:Maybe if i ever add hardcore mode (where aoe's hit allies)Luftwaffles wrote:Would there be any real objections to making this an optional game mode?
DarnYak
Re: Any good?
I don't like it with Tact at all because it overwrites Valiant Stand even when its buff gives less damage.
- August 30th, 2009, 3:42 pm
- Forum: Suggestions
- Topic: Zombie idea
- Replies: 24
- Views: 14988
Re: Hero idea
What the hell is a zoombie? Is that a nickname for fast zombies?
- August 30th, 2009, 12:35 pm
- Forum: Bug Reports
- Topic: Arctic Catalysm does not hit grounded air
- Replies: 2
- Views: 4145
Re: Arctic Catalysm does not hit grounded air
He also can't target mechanical units with it despite it doing damage to them.
- August 29th, 2009, 7:10 pm
- Forum: Balance
- Topic: Make artefacts drop on death
- Replies: 57
- Views: 36029
Re: Make artefacts drop on death
The Orb conflicts with Flurry last I checked. He probably means the Zephyr Totem for more IAS and more importantly a second blink spell. Fenris does much better with the Orb of Fury IMO.
- August 29th, 2009, 5:28 pm
- Forum: General Discussion
- Topic: Area Domination
- Replies: 43
- Views: 18896
Re: Area Domination
Well in-game text doesn't stick around for very long without really getting in the way, and there's no way in hell anyone would actually read the quests menu information, as no one does that now. I'm not even sure people read that on-screen text.Lanthis wrote:How do you mean smaller format?
- August 28th, 2009, 6:30 pm
- Forum: General Discussion
- Topic: Area Domination
- Replies: 43
- Views: 18896
Re: Area Domination
Fascinating idea. Reading it in a format like this I can easily understand it, but would it translate well into the smaller format needed in game?
- August 27th, 2009, 10:34 am
- Forum: Suggestions
- Topic: [Fel Orcs] Blood Captain
- Replies: 12
- Views: 8225
Re: [Fel Orcs] Blood Captain
Great. You lose 12-16 of each stat. FOR. HOW. LONG? I asked this multiple times. And I can say the 'did you really read the whole concept, all the way through?' to my post too. >_> Lasts 12-16 seconds. It was there the whole time, which means you either didn't read it the whole way through or....? ...
- August 27th, 2009, 10:31 am
- Forum: Suggestions
- Topic: Naxztek the Dimensional Stalker
- Replies: 8
- Views: 7404
Re: Naxztek the Dimensional Stalker
Distortion sounds like a lot of fun :D. Does Time Vortex teleport completely randomly like Distortion, or randomly while staying within the bounds of the Vortex? When you say that Time Sink stacks, do you mean that the speed buff is increased for each enemy unit affected? That would be a good target...
- August 26th, 2009, 12:48 am
- Forum: General Discussion
- Topic: Conquest game
- Replies: 3
- Views: 2371
Re: Conquest game
Conquest? Do you mean Capture Mode?
- August 25th, 2009, 11:57 am
- Forum: Balance
- Topic: Taunting Treant Wall
- Replies: 25
- Views: 20601
Re: Taunting Treant Wall
And you don't think that's an awful lot to do for what is something very simple to set up?Lanthis wrote:If the trees were permanent, then yes. Like I said, have 2 heroes rape treant, kill spawn waves, keep spawns before the new fortification, and command the besieged lane around the blockade.
- August 24th, 2009, 8:46 pm
- Forum: Balance
- Topic: Taunting Treant Wall
- Replies: 25
- Views: 20601
Re: Taunting Treant Wall
Exactly right.aegir ravenking wrote:I would guess that Aliens argument would be that the pressure put on by the tree wall is nowhere near the amount needed to counter it.
- August 24th, 2009, 12:18 pm
- Forum: Balance
- Topic: Taunting Treant Wall
- Replies: 25
- Views: 20601
Re: Taunting Treant Wall
And if they haven't built any spawns in that lane (which with the wall easily holding the enemy off is likely), it's now a simple matter for them to counter it.
- August 23rd, 2009, 5:29 pm
- Forum: Bug Reports
- Topic: 100% Rebirth Bug
- Replies: 1
- Views: 1655
100% Rebirth Bug
Don't know how he did it, but coramoor managed to come back from Rebirth completely full, multiple times.
- August 23rd, 2009, 5:24 pm
- Forum: Balance
- Topic: Taunting Treant Wall
- Replies: 25
- Views: 20601
Taunting Treant Wall
Coramoor used this a bunch in one spot to form a fucking walls with these. With 2k life you can't hope to dispel it, and the taunts spread out the damage that then gets regen'd. Needs a nerf hard.
- August 20th, 2009, 1:54 am
- Forum: General Discussion
- Topic: EotA Europe vs EotA USEast
- Replies: 17
- Views: 7008
Re: EotA Europe vs EotA USEast
I'm not sure we'd be able to get enough people on all at the same time to do it.
- August 7th, 2009, 3:28 pm
- Forum: Next Version
- Topic: Bitch thread
- Replies: 47
- Views: 14791
Re: Bitch thread
It's be awesome if his ultimate talent let it make wolves against buildings rather than only units and the wolves hitting buildings if there's nothing left.