Search found 4 matches
- April 10th, 2007, 11:18 pm
- Forum: General Discussion
- Topic: EotA 2.0 desires
- Replies: 27
- Views: 12232
I'd like to see a hybrid of heroes and classes - evolving heroes. I like heroes because they ensure individuality - only one hero of that type on the map at any given time. I like classes because they ensure individualization - you and I may have the same class, but your build tends to be slightly d...
- April 6th, 2007, 10:26 am
- Forum: General Discussion
- Topic: Upgrades and 1.11
- Replies: 27
- Views: 13890
We're probably just wusses, but my buddies and I have played Eota for years at LAN parties, and for most of that time we've had house rues outlawing unit upgrades - among other things. We basicly like having the flow and length of the game to hinge on the heroes. So we wouldn't miss unit upgrades on...
- March 9th, 2007, 12:56 pm
- Forum: Next Version
- Topic: Oh joy, another .11 bug!
- Replies: 19
- Views: 9368
Honestly, I really want to write a program that makes manual editing of MPQ's easier. Like make it command-based or something, and that way you can manually edit the triggering and the units and all the other stuff without using slow-ass World Editor. Seriously. I'd use it. Let me know if you actua...
- March 4th, 2007, 9:48 pm
- Forum: Next Version
- Topic: Oh joy, another .11 bug!
- Replies: 19
- Views: 9368
Almost makes me want to go back to hand editing the files inside the MPQs like before Frozen Throne... At least then it was as fast as your favorite word processor, as long as you remembered which files needed to be changed for a given in-game element. 'Course, there's a whole host of other problems...